mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
117 lines
4.3 KiB
GDScript
117 lines
4.3 KiB
GDScript
extends Aura
|
|
class_name AuraGD
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
|
|
func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void:
|
|
randomize()
|
|
|
|
if damage_info.dealer == null:
|
|
printerr("_handle_aura_damage: damage_info.dealer is null! ")
|
|
return
|
|
|
|
damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
|
|
|
|
if scale_with_level:
|
|
damage_info.damage *= int(float(damage_info.dealer.scharacter_level) / float(EntityEnums.MAX_CHARACTER_LEVEL))
|
|
|
|
damage_info.damage_source_type = aura_data.aura.damage_type
|
|
|
|
if (is_instance_valid(damage_info.dealer)):
|
|
damage_info.dealer.sdeal_damage_to(damage_info)
|
|
|
|
func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void:
|
|
randomize()
|
|
|
|
shi.heal = heal_min + (randi() % (heal_max - heal_min))
|
|
shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
|
|
shi.heal_source_type = aura_data.aura.aura_type
|
|
|
|
shi.dealer.sdeal_heal_to(shi)
|
|
|
|
func _sapply(info : AuraApplyInfo) -> void:
|
|
# var add : bool = false
|
|
var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id)
|
|
|
|
if ad == null:
|
|
# add = true
|
|
ad = AuraData.new()
|
|
|
|
setup_aura_data(ad, info);
|
|
|
|
for i in range(stat_attribute_get_count()):
|
|
info.target.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
|
|
|
if states_add != 0:
|
|
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
|
var t : int = 1 << i
|
|
|
|
if states_add & t != 0:
|
|
info.target.adds_state_ref(i)
|
|
|
|
|
|
info.target.aura_adds(ad);
|
|
else:
|
|
ad.remaining_time = time
|
|
|
|
|
|
func _sdeapply(data : AuraData) -> void:
|
|
for i in range(stat_attribute_get_count()):
|
|
data.owner.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
|
|
|
|
if states_add != 0:
|
|
for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
|
|
var t : int = 1 << i
|
|
|
|
if states_add & t != 0:
|
|
data.owner.removes_state_ref(i)
|
|
|
|
func _con_aura_added(data : AuraData) -> void:
|
|
if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
|
|
return
|
|
|
|
var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
|
|
|
|
if bse != null:
|
|
if bse.root_aura_effect != null:
|
|
if bse.root_aura_effect_time < 0.00001:
|
|
data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect)
|
|
else:
|
|
data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
|
|
|
|
if bse.torso_aura_effect != null:
|
|
if bse.torso_aura_effect_time < 0.00001:
|
|
data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect)
|
|
else:
|
|
data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
|
|
|
|
func _con_aura_removed(data : AuraData) -> void:
|
|
var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
|
|
|
|
if bse != null:
|
|
if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001:
|
|
data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect)
|
|
|
|
if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001:
|
|
data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)
|
|
|