broken_seals/game/modules/core
2020-06-16 11:42:10 +02:00
..
crafting Removed mana from stats. 2020-04-27 17:11:10 +02:00
entity_resources Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
entity_skills Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
item_templates Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
materials Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00
model_visuals Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
shaders Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
xp Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
game_module.tres Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
resource_db.tres Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00