mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
94 lines
2.8 KiB
GDScript
94 lines
2.8 KiB
GDScript
extends Control
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(PackedScene) var entry_scene : PackedScene
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export(NodePath) var container_path : NodePath
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var container : Node
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var player : Entity
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var target_bag : Bag
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func _ready():
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container = get_node(container_path)
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connect("visibility_changed", self, "on_visibility_changed")
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if entry_scene == null:
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Logger.error("LootWindow: entry_scene is null")
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func refresh():
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for child in container.get_children():
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child.queue_free()
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if target_bag == null:
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return
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for i in range(target_bag.get_size()):
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var ii : ItemInstance = target_bag.get_item(i)
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if ii:
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var e : Node = entry_scene.instance()
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container.add_child(e)
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e.owner = container
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e.set_item(i, ii, player)
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func set_player(p_player : Entity) -> void:
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player = p_player
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player.connect("ctarget_bag_changed", self, "ctarget_bag_changed")
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player.connect("onc_open_loot_winow_request", self, "onc_open_loot_winow_request")
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func on_player_moved():
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if visible:
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hide()
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func on_visibility_changed():
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if visible:
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refresh()
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else:
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if target_bag != null:
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target_bag.disconnect("item_removed", self, "on_item_removed")
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target_bag = null
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func on_item_removed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
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refresh()
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func ctarget_bag_changed(entity: Entity, bag: Bag) -> void:
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if target_bag != null:
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target_bag.disconnect("item_removed", self, "on_item_removed")
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target_bag = null
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target_bag = bag
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if target_bag == null:
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return
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target_bag.connect("item_removed", self, "on_item_removed")
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func onc_open_loot_winow_request() -> void:
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show()
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if player.has_signal("player_moved") && !player.is_connected("player_moved", self, "on_player_moved"):
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player.connect("player_moved", self, "on_player_moved", [], CONNECT_ONESHOT)
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