broken_seals/tools/build-containers
2021-08-08 20:39:21 +02:00
..
files Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
.gitignore
build_containers.sh Removed mono, and the mono-glue containers. 2020-08-08 23:53:33 +02:00
Dockerfile.android Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
Dockerfile.base Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
Dockerfile.ios Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
Dockerfile.javascript Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.) 2021-08-08 20:39:21 +02:00
Dockerfile.linux Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails. 2021-08-08 19:53:12 +02:00
Dockerfile.msvc
Dockerfile.osx Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
Dockerfile.windows The windows, javascript, android, and osx containers now extend the base fedora container. 2020-08-08 23:40:58 +02:00
Dockerfile.xcode Updated the build containers from the original repo (https://github.com/godotengine/build-containers). 2021-08-08 18:31:09 +02:00
README.md
upload.sh

Godot engine build containers

Based on https://github.com/godotengine/build-containers

This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.

Building

There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.