broken_seals/game/textures/world/bricks/test_brick.tres

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[gd_resource type="MMMaterial" load_steps=34 format=2]
[sub_resource type="MMNodeUniversalProperty" id=1]
default_type = 1
input_slot_type = 6
slot_name = "Bevel"
value_step = 0.01
value_range = Vector2( 0, 0.5 )
[sub_resource type="MMNodeUniversalProperty" id=2]
default_type = 1
default_float = 0.03
input_slot_type = 6
slot_name = "Mortar"
value_step = 0.01
value_range = Vector2( 0, 0.5 )
[sub_resource type="MMNodeUniversalProperty" id=10]
default_type = 1
input_slot_type = 6
slot_name = "Roundness"
value_step = 0.01
value_range = Vector2( 0, 0.5 )
[sub_resource type="MMNodeUniversalProperty" id=3]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=4]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=5]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=6]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=7]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=8]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=9]
default_type = 5
output_slot_type = 0
[sub_resource type="MMBricks" id=11]
input_properties = [ SubResource( 2 ), SubResource( 1 ), SubResource( 10 ) ]
output_properties = [ SubResource( 4 ), SubResource( 9 ), SubResource( 7 ), SubResource( 8 ), SubResource( 3 ), SubResource( 5 ), SubResource( 6 ) ]
out_bricks_pattern = SubResource( 4 )
out_random_color = SubResource( 9 )
out_position_x = SubResource( 7 )
out_position_y = SubResource( 8 )
out_brick_uv = SubResource( 3 )
out_corner_uv = SubResource( 5 )
out_direction = SubResource( 6 )
col_row = Vector2( 3, 7 )
mortar = SubResource( 2 )
bevel = SubResource( 1 )
roundness = SubResource( 10 )
[sub_resource type="MMNodeUniversalProperty" id=12]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=13]
default_type = 1
default_float = 1.0
input_slot_type = 6
slot_name = ">>> Input1 "
input_property = SubResource( 4 )
[sub_resource type="MMColorize" id=14]
graph_position = Vector2( 240, 200 )
input_properties = [ SubResource( 13 ) ]
output_properties = [ SubResource( 12 ) ]
points = PoolRealArray( 0, 0.168627, 0.109804, 0.109804, 1, 1, 0.780392, 0.298039, 0.247059, 1 )
image = SubResource( 12 )
input = SubResource( 13 )
[sub_resource type="MMNodeUniversalProperty" id=15]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=22]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=16]
default_type = 4
default_color = Color( 1, 1, 1, 1 )
input_slot_type = 6
slot_name = ">>> Input1 "
input_property = SubResource( 22 )
[sub_resource type="MMNodeUniversalProperty" id=17]
default_type = 4
default_color = Color( 1, 1, 1, 1 )
input_slot_type = 6
slot_name = ">>> Input2 "
input_property = SubResource( 12 )
[sub_resource type="MMNodeUniversalProperty" id=18]
default_type = 1
default_float = 0.52
input_slot_type = 6
slot_name = "opacity"
[sub_resource type="MMBlend" id=19]
graph_position = Vector2( 500, 20 )
input_properties = [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
output_properties = [ SubResource( 15 ) ]
image = SubResource( 15 )
input1 = SubResource( 16 )
input2 = SubResource( 17 )
opacity = SubResource( 18 )
[sub_resource type="MMNodeUniversalProperty" id=20]
default_type = 5
output_slot_type = 0
[sub_resource type="MMScratches" id=21]
graph_position = Vector2( 260, -340 )
output_properties = [ SubResource( 20 ) ]
image = SubResource( 20 )
size = Vector2( 0.23, 0.3 )
layers = 2
waviness = 0.05
angle = 171
randomness = 0.35
[sub_resource type="MMNodeUniversalProperty" id=23]
default_type = 1
default_float = 1.0
input_slot_type = 6
slot_name = ">>> Input1 "
input_property = SubResource( 20 )
[sub_resource type="MMColorize" id=24]
graph_position = Vector2( 500, -300 )
input_properties = [ SubResource( 23 ) ]
output_properties = [ SubResource( 22 ) ]
points = PoolRealArray( 0, 0, 0, 0, 0, 0.40678, 0, 0, 0, 1, 1, 0, 0, 0, 1 )
image = SubResource( 22 )
input = SubResource( 23 )
[sub_resource type="MMNodeUniversalProperty" id=25]
default_type = 5
output_slot_type = 0
[sub_resource type="MMFbmNoise" id=26]
graph_position = Vector2( 760, -320 )
output_properties = [ SubResource( 25 ) ]
image = SubResource( 25 )
scale = Vector2( 20, 20 )
iterations = 7
persistence = 0.9
[sub_resource type="MMNodeUniversalProperty" id=27]
default_type = 5
output_slot_type = 0
[sub_resource type="MMNodeUniversalProperty" id=28]
default_type = 4
default_color = Color( 1, 1, 1, 1 )
input_slot_type = 6
slot_name = ">>> Input1 "
input_property = SubResource( 25 )
[sub_resource type="MMNodeUniversalProperty" id=29]
default_type = 4
default_color = Color( 1, 1, 1, 1 )
input_slot_type = 6
slot_name = ">>> Input2 "
input_property = SubResource( 15 )
[sub_resource type="MMNodeUniversalProperty" id=30]
default_type = 1
default_float = 0.61
input_slot_type = 6
slot_name = "opacity"
[sub_resource type="MMBlend" id=31]
graph_position = Vector2( 960, 20 )
input_properties = [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ) ]
output_properties = [ SubResource( 27 ) ]
image = SubResource( 27 )
input1 = SubResource( 28 )
input2 = SubResource( 29 )
blend_type = 11
opacity = SubResource( 30 )
[sub_resource type="MMNodeUniversalProperty" id=34]
default_type = 5
input_slot_type = 6
slot_name = "image"
[sub_resource type="MMOutputImage" id=33]
graph_position = Vector2( 1200, 60 )
input_properties = [ SubResource( 34 ) ]
image = SubResource( 34 )
postfix = "_albedo"
[resource]
image_size = Vector2( 256, 256 )
nodes = [ SubResource( 11 ), SubResource( 14 ), SubResource( 19 ), SubResource( 21 ), SubResource( 24 ), SubResource( 26 ), SubResource( 31 ), SubResource( 33 ) ]