mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
213 lines
5.7 KiB
Plaintext
213 lines
5.7 KiB
Plaintext
[gd_resource type="MMMaterial" load_steps=34 format=2]
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[sub_resource type="MMNodeUniversalProperty" id=1]
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default_type = 1
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input_slot_type = 6
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slot_name = "Bevel"
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value_step = 0.01
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value_range = Vector2( 0, 0.5 )
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[sub_resource type="MMNodeUniversalProperty" id=2]
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default_type = 1
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default_float = 0.03
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input_slot_type = 6
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slot_name = "Mortar"
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value_step = 0.01
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value_range = Vector2( 0, 0.5 )
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[sub_resource type="MMNodeUniversalProperty" id=10]
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default_type = 1
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input_slot_type = 6
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slot_name = "Roundness"
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value_step = 0.01
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value_range = Vector2( 0, 0.5 )
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[sub_resource type="MMNodeUniversalProperty" id=3]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=4]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=5]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=6]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=7]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=8]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=9]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMBricks" id=11]
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input_properties = [ SubResource( 2 ), SubResource( 1 ), SubResource( 10 ) ]
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output_properties = [ SubResource( 4 ), SubResource( 9 ), SubResource( 7 ), SubResource( 8 ), SubResource( 3 ), SubResource( 5 ), SubResource( 6 ) ]
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out_bricks_pattern = SubResource( 4 )
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out_random_color = SubResource( 9 )
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out_position_x = SubResource( 7 )
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out_position_y = SubResource( 8 )
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out_brick_uv = SubResource( 3 )
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out_corner_uv = SubResource( 5 )
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out_direction = SubResource( 6 )
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col_row = Vector2( 3, 7 )
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mortar = SubResource( 2 )
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bevel = SubResource( 1 )
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roundness = SubResource( 10 )
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[sub_resource type="MMNodeUniversalProperty" id=12]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=13]
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default_type = 1
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default_float = 1.0
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input_slot_type = 6
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slot_name = ">>> Input1 "
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input_property = SubResource( 4 )
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[sub_resource type="MMColorize" id=14]
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graph_position = Vector2( 240, 200 )
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input_properties = [ SubResource( 13 ) ]
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output_properties = [ SubResource( 12 ) ]
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points = PoolRealArray( 0, 0.168627, 0.109804, 0.109804, 1, 1, 0.780392, 0.298039, 0.247059, 1 )
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image = SubResource( 12 )
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input = SubResource( 13 )
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[sub_resource type="MMNodeUniversalProperty" id=15]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=22]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=16]
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default_type = 4
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default_color = Color( 1, 1, 1, 1 )
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input_slot_type = 6
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slot_name = ">>> Input1 "
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input_property = SubResource( 22 )
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[sub_resource type="MMNodeUniversalProperty" id=17]
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default_type = 4
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default_color = Color( 1, 1, 1, 1 )
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input_slot_type = 6
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slot_name = ">>> Input2 "
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input_property = SubResource( 12 )
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[sub_resource type="MMNodeUniversalProperty" id=18]
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default_type = 1
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default_float = 0.52
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input_slot_type = 6
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slot_name = "opacity"
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[sub_resource type="MMBlend" id=19]
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graph_position = Vector2( 500, 20 )
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input_properties = [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
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output_properties = [ SubResource( 15 ) ]
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image = SubResource( 15 )
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input1 = SubResource( 16 )
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input2 = SubResource( 17 )
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opacity = SubResource( 18 )
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[sub_resource type="MMNodeUniversalProperty" id=20]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMScratches" id=21]
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graph_position = Vector2( 260, -340 )
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output_properties = [ SubResource( 20 ) ]
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image = SubResource( 20 )
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size = Vector2( 0.23, 0.3 )
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layers = 2
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waviness = 0.05
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angle = 171
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randomness = 0.35
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[sub_resource type="MMNodeUniversalProperty" id=23]
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default_type = 1
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default_float = 1.0
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input_slot_type = 6
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slot_name = ">>> Input1 "
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input_property = SubResource( 20 )
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[sub_resource type="MMColorize" id=24]
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graph_position = Vector2( 500, -300 )
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input_properties = [ SubResource( 23 ) ]
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output_properties = [ SubResource( 22 ) ]
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points = PoolRealArray( 0, 0, 0, 0, 0, 0.40678, 0, 0, 0, 1, 1, 0, 0, 0, 1 )
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image = SubResource( 22 )
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input = SubResource( 23 )
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[sub_resource type="MMNodeUniversalProperty" id=25]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMFbmNoise" id=26]
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graph_position = Vector2( 760, -320 )
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output_properties = [ SubResource( 25 ) ]
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image = SubResource( 25 )
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scale = Vector2( 20, 20 )
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iterations = 7
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persistence = 0.9
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[sub_resource type="MMNodeUniversalProperty" id=27]
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default_type = 5
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output_slot_type = 0
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[sub_resource type="MMNodeUniversalProperty" id=28]
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default_type = 4
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default_color = Color( 1, 1, 1, 1 )
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input_slot_type = 6
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slot_name = ">>> Input1 "
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input_property = SubResource( 25 )
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[sub_resource type="MMNodeUniversalProperty" id=29]
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default_type = 4
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default_color = Color( 1, 1, 1, 1 )
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input_slot_type = 6
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slot_name = ">>> Input2 "
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input_property = SubResource( 15 )
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[sub_resource type="MMNodeUniversalProperty" id=30]
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default_type = 1
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default_float = 0.61
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input_slot_type = 6
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slot_name = "opacity"
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[sub_resource type="MMBlend" id=31]
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graph_position = Vector2( 960, 20 )
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input_properties = [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ) ]
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output_properties = [ SubResource( 27 ) ]
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image = SubResource( 27 )
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input1 = SubResource( 28 )
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input2 = SubResource( 29 )
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blend_type = 11
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opacity = SubResource( 30 )
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[sub_resource type="MMNodeUniversalProperty" id=34]
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default_type = 5
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input_slot_type = 6
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slot_name = "image"
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[sub_resource type="MMOutputImage" id=33]
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graph_position = Vector2( 1200, 60 )
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input_properties = [ SubResource( 34 ) ]
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image = SubResource( 34 )
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postfix = "_albedo"
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[resource]
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image_size = Vector2( 256, 256 )
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nodes = [ SubResource( 11 ), SubResource( 14 ), SubResource( 19 ), SubResource( 21 ), SubResource( 24 ), SubResource( 26 ), SubResource( 31 ), SubResource( 33 ) ]
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