mirror of
https://github.com/Relintai/broken_seals.git
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62 lines
1.3 KiB
GDScript
62 lines
1.3 KiB
GDScript
tool
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class_name MMNode
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extends Resource
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export(Vector2) var graph_position : Vector2 = Vector2()
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var properties_initialized : bool = false
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func recalculate_image(material, slot_idx : int) -> ImageTexture:
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var image : Image = Image.new()
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image.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
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var tex : ImageTexture = ImageTexture.new()
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image.lock()
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var w : float = image.get_width()
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var h : float = image.get_width()
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var pseed : float = randf() + randi()
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for x in range(image.get_width()):
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for y in range(image.get_height()):
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var v : Vector2 = Vector2(x / w, y / h)
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var col : Color = get_value_for(v, slot_idx, pseed)
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image.set_pixel(x, y, col)
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image.unlock()
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tex.create_from_image(image)
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return tex
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func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return Color()
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func init_properties() -> void:
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if !properties_initialized:
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properties_initialized = true
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_init_properties()
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func _init_properties() -> void:
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pass
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func register_methods(mm_graph_node) -> void:
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init_properties()
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_register_methods(mm_graph_node)
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func _register_methods(mm_graph_node) -> void:
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pass
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func get_graph_position() -> Vector2:
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return graph_position
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func set_graph_position(pos : Vector2) -> void:
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graph_position = pos
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emit_changed()
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