broken_seals/game/prop_tool/ToolTest.tres

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[gd_resource type="PropData" load_steps=9 format=2]
[ext_resource path="res://data/character_models/spine1.dae" type="MeshDataResource" id=1]
[ext_resource path="res://prop_tool/dada.tres" type="PropData" id=2]
[sub_resource type="PropDataLight" id=1]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.073, 0, 11.7378 )
light_color = Color( 0.909804, 0.129412, 0.129412, 1 )
light_size = 4
[sub_resource type="PropDataLight" id=2]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.322, 0, -0.816227 )
light_color = Color( 0.266667, 0.937255, 0.0823529, 1 )
light_size = 6
[sub_resource type="PackedScene" id=3]
_bundled = {
"conn_count": 0,
"conns": PoolIntArray( ),
"editable_instances": [ ],
"names": PoolStringArray( ),
"node_count": 0,
"node_paths": [ ],
"nodes": PoolIntArray( ),
"variants": [ ],
"version": 2
}
[sub_resource type="PropDataScene" id=4]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06597, 0, 16.5242 )
scene = SubResource( 3 )
[sub_resource type="PropDataMesh" id=5]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6.52468 )
mesh = ExtResource( 1 )
[sub_resource type="PropDataProp" id=6]
prop = ExtResource( 2 )
[resource]
props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ]