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CameraPivot.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
CharacterSkeletonAttachPoint.gd
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
CharacterSkeletonGD.gd
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
DisplayEntity.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
DisplayPlayer.gd
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
DisplayPlayer.tscn
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
Mob.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
Mob.tscn
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
MobTest.gd
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
NamePlate.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
NetworkedPlayer.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
NetworkedPlayer.tscn
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
Player.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
Player.tscn
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
PlayerGDBase.gd
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
Unitframes.gd
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |