broken_seals/game/modules/species/Human
2021-07-19 15:54:22 +02:00
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Female Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
models Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
species_human.tres Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00