broken_seals/game/player
2020-05-23 19:56:03 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
bs_entity_spawner.gd Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
bs_entity_spawner.tres Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
EntityModel.gd
GUI.gd Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
Mob.gd Don't set the interaction type to loot if an entity doesn't have a lootdb. 2020-05-06 21:58:58 +02:00
MobTest.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
NamePlate.gd Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
NetworkedPlayer.gd
Player.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd