.. |
animations.tres
|
Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
|
2020-05-23 12:25:12 +02:00 |
armature_huf.tscn
|
Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
|
2020-06-16 20:40:09 +02:00 |
armature_huf.txt
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
armature_new.blend
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
armature_old.blend
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
armature.blend
|
Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
|
2020-05-23 12:25:12 +02:00 |
armature.gltf
|
Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
|
2020-05-23 12:25:12 +02:00 |
armature.gltf.import
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
cast-end.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
casting-loop.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
dead.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
HumanFemale.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
HumanFemale.tscn
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
idle-loop.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
Material_003.material
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
rest.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
run-left-loop.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
run-loop.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
run-right-loop.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
ttt.png
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
ttt.png.import
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |