broken_seals/game/data/props/1_test.tres

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[gd_resource type="PropData" load_steps=4 format=2]
[ext_resource path="res://data/character_models/upperarm.dae" type="MeshDataResource" id=1]
[ext_resource path="res://data/voxel_textures/test_brick_albedo.png" type="Texture" id=2]
[sub_resource type="PropDataMesh" id=1]
mesh = ExtResource( 1 )
texture = ExtResource( 2 )
snap_to_mesh = false
snap_axis = Vector3( 0, -1, 0 )
[resource]
resource_name = "adad"
props = [ SubResource( 1 ) ]