broken_seals/game/data/voxel_surfaces
2019-12-06 23:17:12 +01:00
..
0_air.tres Data Part 3. 2019-11-20 13:59:32 +01:00
1_stone.tres Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
2_test.tres Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
3_test2.tres Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00