broken_seals/game/textures/world/stone/stone_dungeon_1.tres

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[gd_resource type="MMMaterial" load_steps=35 format=2]
[sub_resource type="MMNodeUniversalProperty" id=1]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=2]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=3]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=4]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMVoronoi" id=5]
graph_position = Vector2( 0, 0 )
out_nodes = SubResource( 3 )
out_borders = SubResource( 1 )
out_random_color = SubResource( 4 )
out_fill = SubResource( 2 )
scale = Vector2( 12, 12 )
stretch = Vector2( 1, 1 )
intensity = 1.0
randomness = 0.95
[sub_resource type="MMNodeUniversalProperty" id=6]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=7]
default_type = 1
default_int = 0
default_float = 1.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 1 )
[sub_resource type="MMColorize" id=8]
graph_position = Vector2( 280, 20 )
interpolation_type = 1
points = PoolRealArray( 0, 0, 0, 0, 1, 0.0423729, 1, 1, 1, 1, 1, 1, 1, 1, 1 )
image = SubResource( 6 )
input = SubResource( 7 )
[sub_resource type="MMNodeUniversalProperty" id=9]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=10]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 6 )
[sub_resource type="MMNodeUniversalProperty" id=14]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=11]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 14 )
[sub_resource type="MMNodeUniversalProperty" id=12]
default_type = 1
default_int = 0
default_float = 0.5
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMBlend" id=13]
graph_position = Vector2( 540, 120 )
image = SubResource( 9 )
input1 = SubResource( 10 )
input2 = SubResource( 11 )
blend_type = 6
opacity = SubResource( 12 )
[sub_resource type="MMFbmNoise" id=15]
graph_position = Vector2( 280, 340 )
image = SubResource( 14 )
type = 0
scale = Vector2( 10, 9 )
folds = 0
iterations = 3
persistence = 0.5
[sub_resource type="MMNodeUniversalProperty" id=16]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMFbmNoise" id=17]
graph_position = Vector2( 560, 520 )
image = SubResource( 16 )
type = 0
scale = Vector2( 32, 32 )
folds = 0
iterations = 9
persistence = 0.95
[sub_resource type="MMNodeUniversalProperty" id=18]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=23]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=19]
default_type = 1
default_int = 0
default_float = 1.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 23 )
[sub_resource type="MMColorize" id=20]
graph_position = Vector2( 1060, 340 )
interpolation_type = 1
points = PoolRealArray( 0, 0.0823529, 0.0823529, 0.0823529, 1, 0.237288, 0.0823529, 0.0823529, 0.0823529, 1, 0.5, 0.196078, 0.266667, 0.290196, 1, 0.762712, 0.32549, 0.388235, 0.392157, 1, 1, 0.168627, 0.243137, 0.243137, 1 )
image = SubResource( 18 )
input = SubResource( 19 )
[sub_resource type="MMNodeUniversalProperty" id=21]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 18 )
[sub_resource type="MMOutputImage" id=22]
graph_position = Vector2( 1300, 340 )
image = SubResource( 21 )
postfix = "_albedo"
[sub_resource type="MMNodeUniversalProperty" id=24]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 9 )
[sub_resource type="MMNodeUniversalProperty" id=25]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 16 )
[sub_resource type="MMNodeUniversalProperty" id=26]
default_type = 1
default_int = 0
default_float = 0.98
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMBlend" id=27]
graph_position = Vector2( 820, 340 )
image = SubResource( 23 )
input1 = SubResource( 24 )
input2 = SubResource( 25 )
blend_type = 2
opacity = SubResource( 26 )
[resource]
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 5 ), SubResource( 8 ), SubResource( 13 ), SubResource( 15 ), SubResource( 17 ), SubResource( 20 ), SubResource( 22 ), SubResource( 27 ) ]