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30 lines
626 B
Plaintext
30 lines
626 B
Plaintext
[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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void fragment() {
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vec2 base_uv = UV;
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vec2 base_uv2 = UV2;
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vec4 albedo_tex = texture(texture_albedo, base_uv);
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float ratio = COLOR.a;
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if (ratio < 0.998) {
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vec4 albedo_tex2 = texture(texture_albedo, base_uv2);
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albedo_tex *= ratio;
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albedo_tex2 *= 1.0 - ratio;
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albedo_tex += albedo_tex2;
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}
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albedo_tex *= COLOR;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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}
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"
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