broken_seals/game/models/entities/spider/tarantula/head.tres

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[gd_resource type="MeshDataResource" format=2]
[resource]
array = [ PoolVector3Array( -0.111428, 0.00142873, 0.1075, -0.111428, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, 0.103571, 0.00142873, 0.1075, -0.111428, 0.00142873, -0.1075, -0.111428, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075, 0.103571, 0.00142873, -0.1075, -0.111428, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, -0.111428, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.111428, 0.00142873, 0, 0.215, 0.2, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )