broken_seals/game/player/Mob.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://player/Mob.gd" type="Script" id=2]
[node name="Mob" type="Entity" groups=[
"mobs",
]]
body_path = NodePath("Body")
character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
script = ExtResource( 2 )