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Body.gd
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
bs_entity_spawner.gd
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
bs_entity_spawner.tres
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Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
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2020-04-18 14:35:28 +02:00 |
CameraPivot.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
CharacterSkeletonAttachPoint.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
CharacterSkeletonGD.gd
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
DisplayEntity.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
DisplayPlayer.gd
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
DisplayPlayer.tscn
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Update all modules.
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2020-04-09 16:12:02 +02:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
Mob.gd
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
Mob.tscn
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
MobTest.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
NamePlate.gd
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
NetworkedPlayer.gd
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
NetworkedPlayer.tscn
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
Player.gd
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Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
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2020-04-24 00:49:51 +02:00 |
Player.tscn
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
PlayerGDBase.gd
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Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
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2020-04-18 14:35:28 +02:00 |
Unitframes.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |