broken_seals/game/data/shaders/6_standard_shader_notex.tres

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[gd_resource type="Shader" format=2]
[resource]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
uniform vec4 albedo : hint_color;
//uniform sampler2D texture_albedo : hint_albedo;
void fragment() {
ALBEDO = COLOR.rgb;
}
"