mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
86 lines
2.5 KiB
GDScript
86 lines
2.5 KiB
GDScript
extends ProfileManager
|
|
|
|
# Copyright Péter Magyar relintai@gmail.com
|
|
# MIT License, functionality from this class needs to be protable to the entity spell system
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
#export (float) var save_interval : float = 20
|
|
#var last_save_time : float = 0
|
|
|
|
func _ready():
|
|
var save_game : File = File.new()
|
|
|
|
if save_game.file_exists("user://profile.save"):
|
|
load_full()
|
|
else:
|
|
load_defaults()
|
|
|
|
var actions : Array = InputMap.get_actions()
|
|
|
|
for action in actions:
|
|
var acts : Array = InputMap.get_action_list(action)
|
|
|
|
for i in range(len(acts)):
|
|
var a = acts[i]
|
|
if a is InputEventKey:
|
|
var nie : BSInputEventKey = BSInputEventKey.new()
|
|
nie.from_input_event_key(a as InputEventKey)
|
|
acts[i] = nie
|
|
|
|
InputMap.action_erase_event(action, a)
|
|
InputMap.action_add_event(action, nie)
|
|
|
|
|
|
func _save() -> void:
|
|
save_full()
|
|
|
|
func _load() -> void:
|
|
load_full()
|
|
|
|
func save_full() -> void:
|
|
var save_game = File.new()
|
|
|
|
save_game.open("user://profile.save", File.WRITE)
|
|
|
|
save_game.store_line(to_json(to_dict()))
|
|
|
|
save_game.close()
|
|
|
|
func load_full() -> void:
|
|
clear_class_profiles()
|
|
|
|
var save_game : File = File.new()
|
|
|
|
if save_game.file_exists("user://profile.save"):
|
|
if save_game.open("user://profile.save", File.READ) == OK:
|
|
|
|
var text : String = save_game.get_as_text()
|
|
|
|
if text == "":
|
|
load_defaults()
|
|
return
|
|
|
|
var save_json : Dictionary = parse_json(text)
|
|
|
|
from_dict(save_json)
|
|
|