broken_seals/game/modules/species/Human/models
2020-07-10 11:16:02 +02:00
..
animations.tres Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
armature_huf.tscn Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00
armature_huf.txt
armature_new.blend
armature_old.blend
armature.blend Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
armature.gltf Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
armature.gltf.import
cast-end.tres
casting-loop.tres
dead.tres
HumanFemale.tres
HumanFemale.tscn Reduced the default entity visibility range. 2020-07-06 22:38:48 +02:00
idle-loop.tres
Material_003.material
rest.tres
run-left-loop.tres
run-loop.tres
run-right-loop.tres
ttt.png
ttt.png.import