mirror of
https://github.com/Relintai/broken_seals.git
synced 2025-01-11 13:51:11 +01:00
85 lines
3.1 KiB
GDScript
85 lines
3.1 KiB
GDScript
tool
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extends DungeonRoom
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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func _setup():
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sizex = 4
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sizey = 4
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sizez = 4
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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if chunk.position_x != 0 or chunk.position_z != 0:
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return
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var hs : int = chunk.get_size_y() / 2 - sizex / 2
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if chunk.position_y == 0:
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for y in range(0, 4):
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for x in range(-4, 5):
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for z in range(-4, 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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for x in range(-5, 5):
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for z in [-5, 4]:
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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for x in [-5, 5]:
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for z in range(-5, 4):
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for y in range(0, randi() % 5):
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if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0:
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chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# var num : int = randi() % 10 + 7
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# for i in range(num):
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# var x : int = randi() % 12 - 6
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# var z : int = randi() % 12 - 6
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#
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# for y in range(4, 1, -1):
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# if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0:
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# chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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# chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# break
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for y in range(chunk.data_size_y):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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for y in range(3, chunk.get_size_y() / 2):
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chunk.set_voxel(4, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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if chunk.position_y == -1:
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for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()):
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for x in range(hs - 1, hs + sizex + 1):
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for z in range(hs - 1, hs + sizez + 1):
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chunk.set_voxel(4, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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for y in range(chunk.get_size_y() - sizey + 1, chunk.data_size_y):
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1):
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for x in range(hs, hs + sizex):
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for z in range(hs, hs + sizez):
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chunk.set_voxel(0, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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for x in range(0, 2):
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for z in range(0, 2):
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chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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