tool extends DungeonRoom # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. func _setup(): sizex = 4 sizey = 4 sizez = 4 func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void: if chunk.position_x != 0 or chunk.position_z != 0: return var hs : int = chunk.get_size_y() / 2 - sizex / 2 if chunk.position_y == 0: for y in range(0, 4): for x in range(-4, 5): for z in range(-4, 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) for x in range(-5, 5): for z in [-5, 4]: for y in range(0, randi() % 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) for x in [-5, 5]: for z in range(-5, 4): for y in range(0, randi() % 5): if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) == 0: chunk.set_voxel(4, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(10, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) # var num : int = randi() % 10 + 7 # for i in range(num): # var x : int = randi() % 12 - 6 # var z : int = randi() % 12 - 6 # # for y in range(4, 1, -1): # if chunk.get_voxel(hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0: # chunk.set_voxel(1, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) # chunk.set_voxel(100, hs + x, y + 1, hs + z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) # break for y in range(chunk.data_size_y): for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) for y in range(3, chunk.get_size_y() / 2): chunk.set_voxel(4, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_TYPE) chunk.set_voxel((16 - y) * 8, hs, y, hs, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) if chunk.position_y == -1: for y in range(chunk.get_size_y() - sizey - 1, chunk.get_size_y()): for x in range(hs - 1, hs + sizex + 1): for z in range(hs - 1, hs + sizez + 1): chunk.set_voxel(4, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL) for y in range(chunk.get_size_y() - sizey + 1, chunk.data_size_y): for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(0, hs + x, y, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) for y in range(chunk.get_size_y() - sizey, chunk.get_size_y() - 1): for x in range(hs, hs + sizex): for z in range(hs, hs + sizez): chunk.set_voxel(0, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) for x in range(0, 2): for z in range(0, 2): chunk.set_voxel(3, hs + x, chunk.get_size_y() - sizey, hs + z, VoxelChunk.DEFAULT_CHANNEL_TYPE) chunk.set_voxel(30, x, chunk.get_size_y() - sizey, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)