broken_seals/game/modules/species/Human/models
2021-07-20 21:58:32 +02:00
..
animations.tres Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature_huf.tscn Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
armature_huf.txt The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
armature_new.blend Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
armature_old.blend Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
armature.blend Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature.gd Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
armature.gltf Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
armature.gltf.import The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
cast-end.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
casting-loop.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
dead.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
HumanFemale.tres The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
HumanFemale.tscn Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
idle-loop.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
Material_003.material Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
rest.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
run-left-loop.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
run-loop.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
run-right-loop.tres Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
ttt.png Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
ttt.png.import Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00