.. |
animations.tres
|
Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
|
2020-08-11 21:38:50 +02:00 |
armature_huf.tscn
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
armature_huf.txt
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
armature_new.blend
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
armature_old.blend
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
armature.blend
|
Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
|
2020-08-11 21:38:50 +02:00 |
armature.gd
|
Update the procedural animations module to get the custom method call track support.
|
2020-09-02 00:32:54 +02:00 |
armature.gltf
|
Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
|
2020-08-11 21:38:50 +02:00 |
armature.gltf.import
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
cast-end.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
casting-loop.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
dead.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
HumanFemale.tres
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
HumanFemale.tscn
|
Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
|
2021-07-20 21:58:32 +02:00 |
idle-loop.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
Material_003.material
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
rest.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
run-left-loop.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
run-loop.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
run-right-loop.tres
|
Changed the procedural animations back to normal Animations.
|
2021-07-20 19:57:16 +02:00 |
ttt.png
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
ttt.png.import
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |