broken_seals/game/player
2020-04-18 20:58:43 +02:00
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bs_entity_spawner.gd Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
bs_entity_spawner.tres Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
CameraPivot.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonAttachPoint.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonGD.gd Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
DisplayEntity.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn Update all modules. 2020-04-09 16:12:02 +02:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Mob.gd Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
Mob.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
MobTest.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
NetworkedPlayer.tscn Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
Player.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.tscn Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.) 2020-03-25 00:53:53 +01:00
PlayerGDBase.gd Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
Unitframes.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00