mirror of
https://github.com/Relintai/broken_seals.git
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108 lines
4.6 KiB
Plaintext
108 lines
4.6 KiB
Plaintext
[gd_resource type="PropData" load_steps=22 format=2]
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[ext_resource path="res://modules/core_models/wall_zn.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=2]
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[ext_resource path="res://test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=3]
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[sub_resource type="PropDataTiledWall" id=1]
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transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 )
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width = 5
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heigth = 6
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=2]
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transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636e-15, 1, -5.96046e-08, 5, 3, -6 )
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width = 5
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heigth = 6
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data = ExtResource( 3 )
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collision = false
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[sub_resource type="PropDataTiledWall" id=3]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=4]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataPortal" id=5]
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transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
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points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[sub_resource type="PropDataMeshData" id=6]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0 )
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mesh = ExtResource( 1 )
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texture = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=7]
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transform = Transform( -1, 0, -1.43059e-07, 0, 1, 0, 1.43059e-07, 0, -1, 5, 0, -6 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=8]
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transform = Transform( -1, 0, -1.43059e-07, 0, 1, 0, 1.43059e-07, 0, -1, 2, 0, -6 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataPortal" id=9]
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transform = Transform( 1, 0, 1.04907e-06, 0, 1, 0, -1.04907e-06, 0, 1, 3, 1, -6 )
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points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[sub_resource type="PropDataMeshData" id=10]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 3, 2, -6 )
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mesh = ExtResource( 1 )
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texture = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=11]
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transform = Transform( 6.75612e-08, 0, -1, 0, 1, 0, 1, 0, 6.75612e-08, 0, 0, -6 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=12]
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transform = Transform( 6.75612e-08, 0, -1, 0, 1, 0, 1, 0, 6.75612e-08, 3.57747e-08, 0, -3 )
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width = 3
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataPortal" id=13]
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transform = Transform( -9.73576e-07, 0, 1, 0, 1, 0, -1, 0, -9.73576e-07, 2.38498e-08, 1, -4 )
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points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[sub_resource type="PropDataMeshData" id=14]
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transform = Transform( 1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 2.38498e-08, 2, -4 )
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mesh = ExtResource( 1 )
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texture = ExtResource( 2 )
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[sub_resource type="PropDataTiledWall" id=15]
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transform = Transform( -9.93477e-08, 0, 1, 0, 1, 0, -1, 0, -9.93477e-08, 5, 0, 0 )
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width = 2
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=16]
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transform = Transform( -9.93477e-08, 0, 1, 0, 1, 0, -1, 0, -9.93477e-08, 5, 0, -3 )
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width = 3
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heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataPortal" id=17]
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transform = Transform( 1.00536e-06, 0, -1, 0, 1, 0, 1, 0, 1.00536e-06, 5, 1, -2 )
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points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[sub_resource type="PropDataMeshData" id=18]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 2, -2 )
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mesh = ExtResource( 1 )
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texture = ExtResource( 2 )
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[resource]
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props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
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is_room = true
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room_bounds = PoolVector3Array( -0.01, 3.01, -4.29, -0.01, 2.255, -4.29, 1.66333, 0.745, -6.01, 1.66333, 3.01, -6.01, -0.01, 3.01, -3.43, -0.01, -0.01, -4.29, 1.66333, -0.01, -6.01, 3.33667, 0.745, -6.01, 3.33667, 3.01, -6.01, 2.5, 0.745, -6.01, 3.33667, -0.01, -6.01, 5.01, -0.01, -3.43, 5.01, 3.01, -3.43, -0.01, -0.01, -2.57, -0.01, 3.01, -2.57, 1.66333, 1.5, 0.00999975, 1.66333, -0.01, 0.00999975, 1.66333, 3.01, 0.00999975, 1.66333, 2.255, 0.00999975, 3.33667, 0.745, 0.00999975, 3.33667, 1.5, 0.00999975, 3.33667, 3.01, 0.00999975, 5.01, 0.745, -1.71, 5.01, -0.01, -1.71, 3.33667, -0.01, 0.00999975, 5.01, -0.01, -2.57, 2.5, -0.01, 0.00999975, 5.01, 2.255, -1.71, 5.01, 3.01, -1.71, 5.01, 3.01, -2.57, 2.5, 0.745, 0.00999975 )
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