broken_seals/game/modules/planets/test_planet/dungeons
2021-12-27 16:38:46 +01:00
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1_test.tres Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
dung_back_teleporter.gd Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows. 2021-08-28 12:06:10 +02:00
dung_back_teleporter.tscn Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
dung_teleporter.gd Don't spawn mobs at all during world generation on a client. 2021-08-29 23:38:15 +02:00
dung_teleporter.tscn Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
dungeon_l2.tres Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
dungeon.gd Removed most of the old world generator. only kept a few classes around, these now inherit from resource. 2021-12-27 16:38:46 +01:00
dungeon.tres Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
vman_dungeon.gd Removed most of the old world generator. only kept a few classes around, these now inherit from resource. 2021-12-27 16:38:46 +01:00
vman_dungeon.tres Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00