mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
79 lines
1.8 KiB
GDScript
79 lines
1.8 KiB
GDScript
extends Node
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const PLAYER_UI_INSTANCE : int = 0
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export(PackedScene) var player_ui : PackedScene
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var _modules : Array
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func _ready() -> void:
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ProfileManager.load()
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# ESS.resource_db = ESSResourceDBMap.new()
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ESS.resource_db = ESSResourceDBStatic.new()
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ESS.resource_db.remap_ids = true
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# ESS.load_all()
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initialize_modules()
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func initialize_modules() -> void:
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_modules.clear()
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load_modules_at("res://")
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_modules.sort_custom(ModulePathSorter, "sort_ascending")
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for module in _modules:
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if module.has_method("load_module"):
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module.load_module()
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func load_modules_at(path : String) -> void:
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var dir = Directory.new()
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if dir.open(path) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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if file_name == "." or file_name == "..":
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file_name = dir.get_next()
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continue
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if dir.current_is_dir():
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if path == "res://":
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load_modules_at(path + file_name)
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else:
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load_modules_at(path + "/" + file_name)
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else:
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if file_name == "game_module.tres":
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var res : Resource = null
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if path == "res://":
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res = ResourceLoader.load(path + file_name)
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else:
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res = ResourceLoader.load(path + "/" + file_name)
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if res.enabled:
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_modules.append(res)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path: " + path)
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func request_instance(what : int) -> Node:
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var inst : Node = null
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if what == PLAYER_UI_INSTANCE:
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inst = player_ui.instance()
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inst.initialize()
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for module in _modules:
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# if module.has_method("on_request_instance"):
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module.on_request_instance(what, inst)
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return inst
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class ModulePathSorter:
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static func sort_ascending(a, b):
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if a.resource_path < b.resource_path:
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return true
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return false
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