broken_seals/game/player
2022-03-27 12:37:59 +02:00
..
camera
Body.gd Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
bs_entity_spawner.gd More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
bs_entity_spawner.tscn
CameraPivot.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonAttachPoint.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonGD.gd Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
CharacterSkeletonMeshJob.gd Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
CharacterSkeletonMeshJobSimple.gd Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
DisplayPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
DisplayPlayer.tscn Moved the human model. 2022-02-12 18:50:03 +01:00
EntityModel.gd
GUI.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Mob.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
MobTest.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NamePlate.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NetworkedPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Player.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
PlayerGDBase.gd Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
Unitframes.gd Update copyright headers. 2021-04-15 11:52:32 +02:00