broken_seals/game
2020-03-24 02:22:01 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
data Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
debug
dev Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
dungeon_generator
menu Now the character's button in the menu will be selected by default. (Its still a button for now.) 2020-03-24 02:22:01 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Forgot to change it for the networked player scene. 2020-03-05 10:30:44 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Now the character's button in the menu will be selected by default. (Its still a button for now.) 2020-03-24 02:22:01 +01:00
scripts Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Now the spell book can hide not learned class spells. 2020-03-20 15:06:29 +01:00
voxelman Update HEADS, and remove the code that got ported to Voxelman. 2020-03-15 19:36:35 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update ESS to get the automatic save fix for ProfileManager, and turn it on. 2020-03-20 14:47:11 +01:00