mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
229 lines
11 KiB
Plaintext
229 lines
11 KiB
Plaintext
[gd_scene load_steps=44 format=2]
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[ext_resource path="res://modules/core/model_visuals/test_base_v3.tres" type="ModelVisual" id=1]
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[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2]
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[ext_resource path="res://modules/core/materials/3_standard_character_material.tres" type="Material" id=3]
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[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=4]
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[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=5]
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[ext_resource path="res://modules/species/Human/models/armature.gltf" type="PackedScene" id=6]
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[ext_resource path="res://modules/core/materials/9_standard_character_material_notex.tres" type="Material" id=7]
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[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=8]
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[ext_resource path="res://modules/species/Human/models/idle-loop.tres" type="ProceduralAnimation" id=9]
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[ext_resource path="res://modules/species/Human/models/rest.tres" type="ProceduralAnimation" id=10]
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[ext_resource path="res://modules/species/Human/models/cast-end.tres" type="ProceduralAnimation" id=11]
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[ext_resource path="res://modules/species/Human/models/casting-loop.tres" type="ProceduralAnimation" id=12]
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[ext_resource path="res://modules/species/Human/models/run-left-loop.tres" type="ProceduralAnimation" id=13]
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[ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14]
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[ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15]
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[sub_resource type="AnimationNodeAnimation" id=1]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=3]
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animation = "casting-loop"
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[sub_resource type="AnimationNodeAnimation" id=4]
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animation = "dead"
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[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "idle-loop"
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "run-left-loop"
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "run-right-loop"
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[sub_resource type="AnimationNodeBlendSpace2D" id=10]
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blend_point_0/node = SubResource( 6 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 7 )
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blend_point_1/pos = Vector2( 0, 1 )
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blend_point_2/node = SubResource( 8 )
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blend_point_2/pos = Vector2( 0, -1 )
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blend_point_3/node = SubResource( 9 )
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blend_point_3/pos = Vector2( 1, 0 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=11]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=12]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=13]
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xfade_time = 0.05
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[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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auto_advance = true
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xfade_time = 0.15
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[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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auto_advance = true
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xfade_time = 0.14
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[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=19]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=20]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=21]
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[sub_resource type="AnimationNodeStateMachineTransition" id=22]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=23]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=26]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachine" id=27]
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states/cast-end/node = SubResource( 2 )
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states/cast-end/position = Vector2( 117.871, -197.811 )
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"states/cast-end 2/node" = SubResource( 1 )
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"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
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states/casting-loop/node = SubResource( 3 )
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states/casting-loop/position = Vector2( -76.129, -197.811 )
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states/dead/node = SubResource( 4 )
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states/dead/position = Vector2( -129.129, 73.189 )
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states/idle-loop/node = SubResource( 5 )
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states/idle-loop/position = Vector2( -255.566, -317.817 )
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states/run-loop/node = SubResource( 10 )
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states/run-loop/position = Vector2( 31.871, -340.817 )
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transitions = [ "idle-loop", "casting-loop", SubResource( 11 ), "casting-loop", "idle-loop", SubResource( 12 ), "casting-loop", "cast-end", SubResource( 13 ), "cast-end", "cast-end 2", SubResource( 14 ), "cast-end 2", "idle-loop", SubResource( 15 ), "idle-loop", "cast-end", SubResource( 16 ), "idle-loop", "run-loop", SubResource( 17 ), "run-loop", "idle-loop", SubResource( 18 ), "casting-loop", "run-loop", SubResource( 19 ), "run-loop", "casting-loop", SubResource( 20 ), "run-loop", "cast-end", SubResource( 21 ), "idle-loop", "dead", SubResource( 22 ), "casting-loop", "dead", SubResource( 23 ), "cast-end 2", "dead", SubResource( 24 ), "run-loop", "dead", SubResource( 25 ), "dead", "idle-loop", SubResource( 26 ) ]
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start_node = "idle-loop"
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graph_offset = Vector2( -567.129, -394.651 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
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[node name="character" type="CharacterSkeleton3D"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
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model_dirty = true
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animation_player_path = NodePath("armature/AnimationPlayer")
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animation_tree_path = NodePath("AnimationTree")
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script = ExtResource( 8 )
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automatic_build = true
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mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("armature/Armature/Skeleton")
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ]
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left_hand_attach_point_path = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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right_hand_attach_point_path = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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torso_attach_point_path = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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root_attach_point_path = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
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viss = [ ExtResource( 1 ) ]
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[node name="armature" parent="." instance=ExtResource( 6 )]
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[node name="Skeleton" parent="armature/Armature" index="0"]
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transform = Transform( 1, 4.03225e-18, -1.60695e-25, -4.03225e-18, 1, 6.68419e-43, 1.60695e-25, -2.10195e-44, 1, 0, -1.7555e-15, 0 )
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bones/0/bound_children = [ NodePath("RootAttachment") ]
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bones/1/bound_children = [ NodePath("RightHipAttachment") ]
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bones/10/bound_children = [ NodePath("BoneAttachment") ]
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bones/14/bound_children = [ NodePath("LeftHandAttachment") ]
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bones/19/bound_children = [ NodePath("NeckAttachment") ]
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bones/24/bound_children = [ NodePath("RightHandAttachment") ]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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transform = Transform( 0.10345, 0.112808, -0.988185, 0.0561394, -0.992553, -0.107388, -0.993041, -0.0443706, -0.109018, 0.23159, 0.765436, -0.00915625 )
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bone_name = "left_hand"
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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transform = Transform( -0.0419076, -0.0392233, -0.998316, -0.126366, -0.990898, 0.0442205, -0.991117, 0.128014, 0.0365859, -0.235761, 0.769562, -0.00764265 )
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bone_name = "right_hand"
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
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bone_name = "root"
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[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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script = ExtResource( 2 )
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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transform = Transform( 0.999941, -0.0107506, -0.00153485, 0.0108248, 0.997155, 0.0730699, 0.000744998, -0.0730893, 0.997325, 0.00121189, 1.31167, 0.000110133 )
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bone_name = "neck"
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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transform = Transform( 0.999925, 0.0122509, 5.81089e-09, -0.0122509, 0.999925, 4.71819e-07, -3.02633e-11, -4.71855e-07, 1, 0.00762171, 0.770191, 0 )
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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transform = Transform( 0.999874, 9.23108e-09, -0.0158884, -9.23082e-09, 1, 8.90736e-11, 0.0158884, 5.76676e-11, 0.999874, -0.121211, 2.41562e-09, -0.00380749 )
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/RightHipAttachment/Spatial"]
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transform = Transform( 0.0405167, -0.299003, 0.00405361, 0.388314, 0.020471, 0.313125, -0.312362, -0.0133353, 0.389789, -0.0185653, 0.0297996, -0.00511713 )
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mesh = ExtResource( 5 )
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material/0 = null
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material/1 = null
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[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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transform = Transform( 0.999938, -0.0111065, -0.000615132, 0.0110965, 0.999825, -0.00111529, 0.000627457, 0.0011097, 0.999999, 0.00329544, 1.1241, -9.80367e-05 )
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bone_name = "spine_2"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
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transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spatial"]
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transform = Transform( 0.914344, -0.295324, -0.277032, 0.283891, -0.0205529, 0.958773, -0.288935, -0.954992, 0.065061, -0.0775848, 0.00327253, -0.254833 )
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mesh = ExtResource( 4 )
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material/0 = null
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[node name="AnimationPlayer" parent="armature" index="1"]
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autoplay = "rest"
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anims/cast-end = ExtResource( 11 )
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anims/casting-loop = ExtResource( 12 )
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anims/idle-loop = ExtResource( 9 )
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anims/rest = ExtResource( 10 )
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anims/run-left-loop = ExtResource( 13 )
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anims/run-loop = ExtResource( 15 )
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anims/run-right-loop = ExtResource( 14 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 27 )
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anim_player = NodePath("../armature/AnimationPlayer")
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active = true
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parameters/playback = SubResource( 28 )
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parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
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[editable path="armature"]
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