broken_seals/game/player
2019-11-25 15:03:55 +01:00
..
CameraPivot.gd More files. 2019-11-20 14:05:35 +01:00
CharacterSkeletonAttachPoint.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
CharacterSkeletonGD.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
DisplayEntity.gd More files. 2019-11-20 14:05:35 +01:00
DisplayPlayer.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
DisplayPlayer.tscn More files. 2019-11-20 14:05:35 +01:00
GUI.gd More files. 2019-11-20 14:05:35 +01:00
Mob.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
Mob.tscn More files. 2019-11-20 14:05:35 +01:00
MobTest.gd More files. 2019-11-20 14:05:35 +01:00
NamePlate.gd More files. 2019-11-20 14:05:35 +01:00
NetworkedPlayer.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
NetworkedPlayer.tscn More files. 2019-11-20 14:05:35 +01:00
Player.gd Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
Player.tscn The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
PlayerGDBase.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
Unitframes.gd More files. 2019-11-20 14:05:35 +01:00