broken_seals/game/data/materials
2020-03-29 21:30:40 +02:00
..
1_standard_material.tres Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
2_simple_particle_billboard.tres Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
3_standard_character_material.tres -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
4_standard_material_prop.tres Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
5_standard_material_nouv2.tres Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
6_standard_material_prop_nouv2.tres Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
character_mat..tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
character_mat.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
spatial_voxelman_mat.tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
voxelman2.tres Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
voxelman_shader.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
voxelman.tres Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
voxelman.tres_off Data part 2. 2019-11-20 13:55:27 +01:00
world_material.tres Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00