broken_seals/game/data
2020-03-29 21:30:40 +02:00
..
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
entity_classes Added 2 spells to Naturalist, implemented range, and started implementing mana. 2020-03-10 15:33:48 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Experiments with the icon creation tool. 2020-02-19 16:45:26 +01:00
item_templates Item spell support. 2020-02-25 14:01:54 +01:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
shaders Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
species Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
voxel_libraries Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
voxel_surfaces Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
voxel_textures Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
world_spells Update ESS. 2019-12-10 13:14:15 +01:00
xp Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00