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aura_groups
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
auras
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
basic_models
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
biomes
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
character_models
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
character_specs
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
character_textures
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
crafting
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
cursors
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
dungeon_rooms
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
dungeons
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
effect_data
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
entities
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
entity_classes
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
entity_resources
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_skills
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
environments
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
fonts
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
icons
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Experiments with the icon creation tool.
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2020-02-19 16:45:26 +01:00 |
item_templates
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Item spell support.
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2020-02-25 14:01:54 +01:00 |
item_visuals
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
materials
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Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
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2020-03-29 21:30:40 +02:00 |
model_blocks
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
models
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
planets
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
player_character_data
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
prop_models
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
props
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
shaders
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Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
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2020-03-29 21:30:40 +02:00 |
ship_parts
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
ships
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
species
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
spell_effects
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
spells
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
voxel_libraries
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Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
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2020-03-29 21:30:40 +02:00 |
voxel_surfaces
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
voxel_textures
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
world_spells
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
xp
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |