broken_seals/game/addons/Godoxel/actions/MultiLine.gd

45 lines
1.1 KiB
GDScript

extends GEAction
class_name GEMultiLine
func can_commit() -> bool:
return false
func update_action(canvas, data: Array):
.update_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null or canvas.is_alpha_locked():
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, data[2])
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(data[2])
func commit_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
func redo_action(canvas):
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])