Commit Graph

407 Commits

Author SHA1 Message Date
f0b6dfa434 Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
31ef84435e Updated the engine. 2022-03-21 00:54:29 +01:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
6f756e82ac updated the engine. 2022-03-20 13:55:21 +01:00
5362924903 Updated the engine. I fixed potential crashes found by godot's regression test tool. 2022-03-20 02:30:43 +01:00
7f452975ff Updated the engine. I mostly did cleanups. 2022-03-19 18:53:34 +01:00
9414a841a1 Updated the engine. 2022-03-16 03:09:59 +01:00
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
118bdd71af Updated the engine. 2022-03-14 07:50:24 +01:00
d140dd4f86 Updated the engine. 2022-03-13 13:11:31 +01:00
f68764da31 Updated the engine. 2022-03-09 22:11:58 +01:00
c2e2fe2a5f Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions. 2022-03-08 15:53:05 +01:00
0ac7e7a2b6 Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless. 2022-02-26 23:40:06 +01:00
a4b8c913e5 Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast. 2022-02-19 22:57:31 +01:00
8c5ea6e9fc Udpated Terraman. I added a helper method to the world to get the editor's camera. 2022-02-19 11:19:39 +01:00
52d51c477b Updated Terraman to the latest, liquids should work now. 2022-02-18 23:51:37 +01:00
99064a639a Updated terraman. I renamed voxel_surface methods/properties to terra_surface. 2022-02-18 21:31:15 +01:00
fd21452ce7 Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes. 2022-02-16 21:10:41 +01:00
9e2504834b Updated the modules. I fixed a few bugs. 2022-02-14 13:41:24 +01:00
d23be2b1f0 Updated the modules. I only improved the readme in 3 of them. 2022-02-13 20:32:58 +01:00
c03c8ac8a7 Also updated the engine. 2022-02-12 17:55:44 +01:00
161c30e6c6 Updated the mesh data resource module. I added multiple mesh surface handling to it. 2022-02-12 17:51:20 +01:00
19f4e9216e updated the mesh data resource addon. I fixed / improved the multi type import for it. 2022-02-12 13:02:10 +01:00
7b2c95eae4 Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier. 2022-02-11 18:57:33 +01:00
f5c356c91c Updated the engine. 2022-02-09 15:16:08 +01:00
c72269b41e Updated all the modules. I added only smaller fixes to these ones. 2022-02-09 14:42:45 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
4e1c6046b0 Updated the engine. 2022-01-27 19:56:43 +01:00
e0dac27954 Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x. 2022-01-27 19:05:17 +01:00
0aa0342d3f Updated the engine. 2022-01-19 00:02:53 +01:00
da5992fc94 Updated the engine. 2022-01-12 23:11:27 +01:00
05f178b4bd Updated every module. I re-extracted the class docs and updated the copyright headers for them. 2022-01-12 22:43:05 +01:00
2a08f5de05 Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
d2a5be02d4 Udpated ESS to the latest to get the new property changes. 2022-01-12 14:19:23 +01:00
2d5e17b5be Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements. 2022-01-12 12:06:00 +01:00
70da1509bb Update ESS to get 2 property fixes. 2022-01-12 11:51:13 +01:00
ad2215a66b Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources. 2022-01-12 11:26:33 +01:00
c10b66f595 Updated the engine. 2022-01-08 16:07:28 +01:00
49fe5c164a Updated the mesh utils module. I fixed a few bugs. 2021-12-30 00:13:32 +01:00
556d3062b8 Updated the mesh data resource module to get the new signal in MeshDataInstance. 2021-12-29 20:24:04 +01:00
eea2e76702 Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell. 2021-12-29 00:47:54 +01:00
1c35594d67 Updated the engine. 2021-12-29 00:24:41 +01:00
18b9a02e31 Updated the engine. 2021-12-19 13:19:12 +01:00
19820f1522 Updated the engine to the latest. 2021-11-17 14:06:29 +01:00
cbca005d6d Updated the engine to the latest. (Just merged upstream changes into it.) 2021-10-31 12:57:16 +01:00
547197e78f Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required. 2021-10-31 12:37:51 +01:00
8ef1215bf4 Updated the engine. 2021-10-06 02:24:05 +02:00
2ab52ea5c8 Updated the engine. 2021-09-30 21:31:16 +02:00
ecef04d52e Updated the engine. I merged in all upstream changes. 2021-09-29 12:18:54 +02:00
04bc717331 Updated the mesh_utils module. It got uv unwrapping support. 2021-09-29 11:25:00 +02:00