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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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31ef84435e
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Updated the engine.
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2022-03-21 00:54:29 +01:00 |
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dbcb202914
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
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6f756e82ac
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updated the engine.
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2022-03-20 13:55:21 +01:00 |
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5362924903
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Updated the engine. I fixed potential crashes found by godot's regression test tool.
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2022-03-20 02:30:43 +01:00 |
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7f452975ff
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Updated the engine. I mostly did cleanups.
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2022-03-19 18:53:34 +01:00 |
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9414a841a1
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Updated the engine.
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2022-03-16 03:09:59 +01:00 |
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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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118bdd71af
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Updated the engine.
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2022-03-14 07:50:24 +01:00 |
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d140dd4f86
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Updated the engine.
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2022-03-13 13:11:31 +01:00 |
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f68764da31
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Updated the engine.
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2022-03-09 22:11:58 +01:00 |
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c2e2fe2a5f
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Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions.
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2022-03-08 15:53:05 +01:00 |
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0ac7e7a2b6
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Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless.
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2022-02-26 23:40:06 +01:00 |
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a4b8c913e5
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Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast.
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2022-02-19 22:57:31 +01:00 |
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8c5ea6e9fc
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Udpated Terraman. I added a helper method to the world to get the editor's camera.
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2022-02-19 11:19:39 +01:00 |
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52d51c477b
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Updated Terraman to the latest, liquids should work now.
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2022-02-18 23:51:37 +01:00 |
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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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fd21452ce7
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Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
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2022-02-16 21:10:41 +01:00 |
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9e2504834b
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Updated the modules. I fixed a few bugs.
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2022-02-14 13:41:24 +01:00 |
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d23be2b1f0
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Updated the modules. I only improved the readme in 3 of them.
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2022-02-13 20:32:58 +01:00 |
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c03c8ac8a7
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Also updated the engine.
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2022-02-12 17:55:44 +01:00 |
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161c30e6c6
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Updated the mesh data resource module. I added multiple mesh surface handling to it.
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2022-02-12 17:51:20 +01:00 |
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19f4e9216e
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updated the mesh data resource addon. I fixed / improved the multi type import for it.
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2022-02-12 13:02:10 +01:00 |
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7b2c95eae4
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Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier.
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2022-02-11 18:57:33 +01:00 |
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f5c356c91c
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Updated the engine.
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2022-02-09 15:16:08 +01:00 |
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c72269b41e
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Updated all the modules. I added only smaller fixes to these ones.
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2022-02-09 14:42:45 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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4e1c6046b0
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Updated the engine.
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2022-01-27 19:56:43 +01:00 |
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e0dac27954
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Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
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2022-01-27 19:05:17 +01:00 |
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0aa0342d3f
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Updated the engine.
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2022-01-19 00:02:53 +01:00 |
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da5992fc94
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Updated the engine.
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2022-01-12 23:11:27 +01:00 |
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05f178b4bd
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Updated every module. I re-extracted the class docs and updated the copyright headers for them.
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2022-01-12 22:43:05 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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70da1509bb
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Update ESS to get 2 property fixes.
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2022-01-12 11:51:13 +01:00 |
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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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c10b66f595
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Updated the engine.
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2022-01-08 16:07:28 +01:00 |
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49fe5c164a
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Updated the mesh utils module. I fixed a few bugs.
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2021-12-30 00:13:32 +01:00 |
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556d3062b8
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Updated the mesh data resource module to get the new signal in MeshDataInstance.
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2021-12-29 20:24:04 +01:00 |
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eea2e76702
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Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
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2021-12-29 00:47:54 +01:00 |
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1c35594d67
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Updated the engine.
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2021-12-29 00:24:41 +01:00 |
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18b9a02e31
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Updated the engine.
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2021-12-19 13:19:12 +01:00 |
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19820f1522
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Updated the engine to the latest.
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2021-11-17 14:06:29 +01:00 |
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cbca005d6d
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Updated the engine to the latest. (Just merged upstream changes into it.)
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2021-10-31 12:57:16 +01:00 |
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547197e78f
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Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
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2021-10-31 12:37:51 +01:00 |
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8ef1215bf4
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Updated the engine.
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2021-10-06 02:24:05 +02:00 |
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2ab52ea5c8
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Updated the engine.
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2021-09-30 21:31:16 +02:00 |
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ecef04d52e
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Updated the engine. I merged in all upstream changes.
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2021-09-29 12:18:54 +02:00 |
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04bc717331
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Updated the mesh_utils module. It got uv unwrapping support.
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2021-09-29 11:25:00 +02:00 |
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