Commit Graph

389 Commits

Author SHA1 Message Date
9e2504834b Updated the modules. I fixed a few bugs. 2022-02-14 13:41:24 +01:00
d23be2b1f0 Updated the modules. I only improved the readme in 3 of them. 2022-02-13 20:32:58 +01:00
c03c8ac8a7 Also updated the engine. 2022-02-12 17:55:44 +01:00
161c30e6c6 Updated the mesh data resource module. I added multiple mesh surface handling to it. 2022-02-12 17:51:20 +01:00
19f4e9216e updated the mesh data resource addon. I fixed / improved the multi type import for it. 2022-02-12 13:02:10 +01:00
7b2c95eae4 Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier. 2022-02-11 18:57:33 +01:00
f5c356c91c Updated the engine. 2022-02-09 15:16:08 +01:00
c72269b41e Updated all the modules. I added only smaller fixes to these ones. 2022-02-09 14:42:45 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
4e1c6046b0 Updated the engine. 2022-01-27 19:56:43 +01:00
e0dac27954 Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x. 2022-01-27 19:05:17 +01:00
0aa0342d3f Updated the engine. 2022-01-19 00:02:53 +01:00
da5992fc94 Updated the engine. 2022-01-12 23:11:27 +01:00
05f178b4bd Updated every module. I re-extracted the class docs and updated the copyright headers for them. 2022-01-12 22:43:05 +01:00
2a08f5de05 Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
d2a5be02d4 Udpated ESS to the latest to get the new property changes. 2022-01-12 14:19:23 +01:00
2d5e17b5be Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements. 2022-01-12 12:06:00 +01:00
70da1509bb Update ESS to get 2 property fixes. 2022-01-12 11:51:13 +01:00
ad2215a66b Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources. 2022-01-12 11:26:33 +01:00
c10b66f595 Updated the engine. 2022-01-08 16:07:28 +01:00
49fe5c164a Updated the mesh utils module. I fixed a few bugs. 2021-12-30 00:13:32 +01:00
556d3062b8 Updated the mesh data resource module to get the new signal in MeshDataInstance. 2021-12-29 20:24:04 +01:00
eea2e76702 Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell. 2021-12-29 00:47:54 +01:00
1c35594d67 Updated the engine. 2021-12-29 00:24:41 +01:00
18b9a02e31 Updated the engine. 2021-12-19 13:19:12 +01:00
19820f1522 Updated the engine to the latest. 2021-11-17 14:06:29 +01:00
cbca005d6d Updated the engine to the latest. (Just merged upstream changes into it.) 2021-10-31 12:57:16 +01:00
547197e78f Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required. 2021-10-31 12:37:51 +01:00
8ef1215bf4 Updated the engine. 2021-10-06 02:24:05 +02:00
2ab52ea5c8 Updated the engine. 2021-09-30 21:31:16 +02:00
ecef04d52e Updated the engine. I merged in all upstream changes. 2021-09-29 12:18:54 +02:00
04bc717331 Updated the mesh_utils module. It got uv unwrapping support. 2021-09-29 11:25:00 +02:00
cdee4cb3fa Updated the engine. Now the skeleton editor actually works. 2021-09-26 17:20:03 +02:00
c65c809084 Updated the engine and modules. 2021-09-25 23:41:14 +02:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
1ec78bd663 Updated the ess module. It only got a special case compile fix. 2021-09-21 12:27:15 +02:00
23d697c13a Updated the engine. 2021-09-14 11:23:45 +02:00
32baaaa696 Updated the mesh data resource module. I removed the xatlas test code from it. 2021-09-14 11:22:22 +02:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
008c3048d5 Updated the engine. 2021-09-11 16:07:04 +02:00
9f1183966e Updated the engine again. 2021-09-06 19:04:50 +02:00
134daf47c6 Updated the engine. 2021-09-06 18:33:40 +02:00
9ba79d9dc4 More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
288eaabe18 Updated ESS to get the Entity controller property rework. 2021-08-30 20:18:29 +02:00
7e420f538d Updated ESS to get a small property hint fix for EntityCreateInfo. 2021-08-30 00:35:10 +02:00
51f0f08d08 Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3. 2021-08-29 21:39:06 +02:00
01cf5ae03b Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames. 2021-08-28 11:31:15 +02:00
0c85195cd1 Updated the engine. 2021-08-28 00:57:16 +02:00
d4cb1684ca Updated Terraman to get the new chunk_added and chunk_removed signals. 2021-08-28 00:28:05 +02:00
5dc0ed2daf Updated terraman. So now the world can be deactivated. 2021-08-28 00:08:41 +02:00