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e0dac27954
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Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
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2022-01-27 19:05:17 +01:00 |
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0aa0342d3f
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Updated the engine.
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2022-01-19 00:02:53 +01:00 |
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da5992fc94
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Updated the engine.
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2022-01-12 23:11:27 +01:00 |
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05f178b4bd
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Updated every module. I re-extracted the class docs and updated the copyright headers for them.
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2022-01-12 22:43:05 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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70da1509bb
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Update ESS to get 2 property fixes.
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2022-01-12 11:51:13 +01:00 |
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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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c10b66f595
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Updated the engine.
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2022-01-08 16:07:28 +01:00 |
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49fe5c164a
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Updated the mesh utils module. I fixed a few bugs.
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2021-12-30 00:13:32 +01:00 |
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556d3062b8
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Updated the mesh data resource module to get the new signal in MeshDataInstance.
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2021-12-29 20:24:04 +01:00 |
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eea2e76702
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Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
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2021-12-29 00:47:54 +01:00 |
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1c35594d67
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Updated the engine.
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2021-12-29 00:24:41 +01:00 |
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18b9a02e31
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Updated the engine.
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2021-12-19 13:19:12 +01:00 |
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19820f1522
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Updated the engine to the latest.
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2021-11-17 14:06:29 +01:00 |
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cbca005d6d
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Updated the engine to the latest. (Just merged upstream changes into it.)
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2021-10-31 12:57:16 +01:00 |
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547197e78f
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Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
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2021-10-31 12:37:51 +01:00 |
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8ef1215bf4
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Updated the engine.
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2021-10-06 02:24:05 +02:00 |
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2ab52ea5c8
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Updated the engine.
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2021-09-30 21:31:16 +02:00 |
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ecef04d52e
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Updated the engine. I merged in all upstream changes.
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2021-09-29 12:18:54 +02:00 |
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04bc717331
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Updated the mesh_utils module. It got uv unwrapping support.
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2021-09-29 11:25:00 +02:00 |
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cdee4cb3fa
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Updated the engine. Now the skeleton editor actually works.
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2021-09-26 17:20:03 +02:00 |
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c65c809084
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Updated the engine and modules.
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2021-09-25 23:41:14 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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1ec78bd663
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Updated the ess module. It only got a special case compile fix.
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2021-09-21 12:27:15 +02:00 |
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23d697c13a
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Updated the engine.
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2021-09-14 11:23:45 +02:00 |
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32baaaa696
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Updated the mesh data resource module. I removed the xatlas test code from it.
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2021-09-14 11:22:22 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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008c3048d5
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Updated the engine.
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2021-09-11 16:07:04 +02:00 |
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9f1183966e
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Updated the engine again.
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2021-09-06 19:04:50 +02:00 |
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134daf47c6
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Updated the engine.
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2021-09-06 18:33:40 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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7e420f538d
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Updated ESS to get a small property hint fix for EntityCreateInfo.
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2021-08-30 00:35:10 +02:00 |
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51f0f08d08
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Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
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2021-08-29 21:39:06 +02:00 |
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01cf5ae03b
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Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
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2021-08-28 11:31:15 +02:00 |
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0c85195cd1
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Updated the engine.
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2021-08-28 00:57:16 +02:00 |
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d4cb1684ca
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Updated Terraman to get the new chunk_added and chunk_removed signals.
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2021-08-28 00:28:05 +02:00 |
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5dc0ed2daf
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Updated terraman. So now the world can be deactivated.
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2021-08-28 00:08:41 +02:00 |
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d6ba00be37
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Updated the engine.
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2021-08-27 19:29:45 +02:00 |
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d96dbd078f
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Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
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2021-08-27 19:28:55 +02:00 |
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a74fdac778
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Updated the props module so copy_from will also copy over the is_room and room_points properties.
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2021-08-26 20:53:16 +02:00 |
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bb6109e1f7
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Updated the engine.
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2021-08-26 12:11:02 +02:00 |
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44a2507f4c
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Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
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2021-08-26 00:14:45 +02:00 |
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5dafcde663
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Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
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2021-08-25 22:55:52 +02:00 |
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c9202cf325
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Updated the props module to get the collision shape fix for PropinstanceMerger.
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2021-08-25 20:39:03 +02:00 |
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022ba329b2
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Update the props module to get a crash fix.
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2021-08-25 17:25:37 +02:00 |
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98d212dfb8
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Updated the engine aswell.
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2021-08-25 01:26:47 +02:00 |
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d4442db6fd
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updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
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2021-08-25 01:21:38 +02:00 |
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