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daf42e692c
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Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
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2021-10-24 02:42:03 +02:00 |
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dfa3b7ed51
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Reworked the colorize node, this fixes it's output via connections.
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2021-10-24 01:59:20 +02:00 |
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baa30dd3f5
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Recreated the dirt texture with mat_maker_gd.
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2021-10-24 01:18:40 +02:00 |
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321302e9c5
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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e582f4d6e5
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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e0d90b5925
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Removed a few now unused textures.
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2020-07-11 15:04:59 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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74304c87e8
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
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