Commit Graph

13 Commits

Author SHA1 Message Date
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
7039679776 Ignore the __pycache__ folder. 2021-09-06 18:47:13 +02:00
28b8eb2ce0 Added scripts to help with creating releases. 2020-09-03 14:49:11 +02:00
aaf1458304 Added simple logging to the in-container build script. 2020-08-09 00:00:15 +02:00
60f3761043 Ignore the prop tool's temp folder. 2020-06-23 20:59:08 +02:00
43b1385705 Implemented customizable build environment variables. 2020-06-12 10:35:20 +02:00
74304c87e8 Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
0258425ef3 Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00
09f66ef438 Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p. Added a test makefile to call scons. 2020-02-12 01:23:12 +01:00
8a9152c59c Fix the setup script for osx. 2019-12-14 00:03:29 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00
9650976b10 Update to gitignore. 2019-11-20 13:39:32 +01:00
e18d16eab3 Initial commit. 2019-11-20 11:02:49 +01:00