Commit Graph

10 Commits

Author SHA1 Message Date
16f4c897cf Enable the websocket module in the slim build. 2022-11-13 02:43:11 +01:00
6806ad3487 Updated slim build config args. 2022-11-13 02:36:07 +01:00
1624a22b79 Updated the engine and the project setup script for it. 2022-08-27 14:41:50 +02:00
a7cb77c97d Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. 2022-08-24 15:57:48 +02:00
8a2f9be68a Updated the engine. I mass replaced godot to pandemonium in it. 2022-03-23 21:30:28 +01:00
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
69b7cbb388 Removed the World Generator engine module. 2021-12-27 17:13:29 +01:00
85bec5de68 Switched to my own godot fork temporarily. I'm hoping that eventually I'll be able to switch to godot 4.x. (I expect this to still take quite a while.) However until then I'm planning to just grab all the useful prs/features and either merge or backport them, as development for the 3.x branch has slowed down considerably (and understandably). Also I need features more for the project than compatibility so this way I can just change anything when needed. 2021-09-21 20:22:29 +02:00
f52bfb0190 Now the slim build's arguments are also taken from the module config. 2021-09-06 19:10:40 +02:00
b036c74037 Removed the module data from the main build script. It's now in a new module_config.py file. 2021-09-06 18:46:51 +02:00