Commit Graph

12 Commits

Author SHA1 Message Date
7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
583fadae70 Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00
60e7d4af78 Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies. 2021-08-11 19:20:26 +02:00
94681037ff Added a few more small test prop scenes. 2021-08-10 19:10:01 +02:00
364d181e35 Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
e9ade41995 Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
33ed628aa3 Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
94a90d989c Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
3baf2addec Added in a few test props. 2020-07-06 22:40:44 +02:00