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5e6e960d02
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Removed the additional text for the current world generator resources.
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2022-08-05 13:35:56 +02:00 |
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194d611f27
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Cleaned up the test continent.
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2022-03-09 19:10:42 +01:00 |
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3fc2096b27
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Fix typo.
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2022-03-09 18:50:44 +01:00 |
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ec0ab8fe02
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Added a h separator to the test continent's properties.
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2022-03-09 18:50:11 +01:00 |
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2923ee154a
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The test continent won't set surface types anymore.
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2022-03-09 18:17:20 +01:00 |
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d7e133e446
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
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45f5631763
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Restored the old world generation algorithm. Also committing some experiments.
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2022-03-09 10:36:11 +01:00 |
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5e907a9267
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Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
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2022-03-08 21:00:11 +01:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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64c39c4444
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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f4c05de692
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Increase the minimum size of the smoothed terrain below the teleporter by one.
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2022-02-13 18:20:33 +01:00 |
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3e88eaaa11
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Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
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2022-02-13 17:52:33 +01:00 |
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926922572f
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Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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