Commit Graph

13 Commits

Author SHA1 Message Date
5e6e960d02 Removed the additional text for the current world generator resources. 2022-08-05 13:35:56 +02:00
194d611f27 Cleaned up the test continent. 2022-03-09 19:10:42 +01:00
3fc2096b27 Fix typo. 2022-03-09 18:50:44 +01:00
ec0ab8fe02 Added a h separator to the test continent's properties. 2022-03-09 18:50:11 +01:00
2923ee154a The test continent won't set surface types anymore. 2022-03-09 18:17:20 +01:00
d7e133e446 Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
45f5631763 Restored the old world generation algorithm. Also committing some experiments. 2022-03-09 10:36:11 +01:00
5e907a9267 Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around. 2022-03-08 21:00:11 +01:00
d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
f4c05de692 Increase the minimum size of the smoothed terrain below the teleporter by one. 2022-02-13 18:20:33 +01:00
3e88eaaa11 Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00