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5cbe477780
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Updated the engine. I updated it's changelog.
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2022-08-02 18:46:14 +02:00 |
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e5008d7ed4
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Updated the engine. I ported new fixes from upstream godot 3.x.
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2022-08-02 18:04:10 +02:00 |
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f5075a8d92
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updated the engine. I fixed a few typos.
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2022-08-02 17:54:58 +02:00 |
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6103091122
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Updated the engine. Small fixes, and an update to the donors file.
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2022-08-02 10:36:44 +02:00 |
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945d3f8c59
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updated the engine, I fixed a crash.
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2022-07-31 19:55:21 +02:00 |
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deee3957b6
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Updated the engine. I fixed a typo and an uninitialized variable.
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2022-07-31 18:04:51 +02:00 |
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72b71c6681
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Updated the engine. I added a few smaller features / fixes to TiledWalls.
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2022-07-31 14:54:46 +02:00 |
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c1deed42f0
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Updated the engine. I fixed lights.
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2022-07-31 01:33:10 +02:00 |
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147e1e93b8
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Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:22:12 +02:00 |
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8004cf3903
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updated the engine. I added a new property hint that allows the creation of buttons in the inspector.
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2022-07-31 00:04:16 +02:00 |
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d216d2f381
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Updated the engine. I fixed property hints for variant arrays.
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2022-07-30 21:59:39 +02:00 |
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99dd7813a9
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Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile.
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2022-07-30 00:58:27 +02:00 |
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59095e35cf
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Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect.
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2022-07-24 18:19:43 +02:00 |
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fbc919fef6
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Updated the engine to the latest. I added a new addon refresher module.
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2022-07-17 01:43:36 +02:00 |
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9f9b9e14c2
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Updated the engine, I added a text editor plugin to it.
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2022-07-16 15:51:44 +02:00 |
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6a8530bdf4
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Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it.
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2022-07-08 22:56:44 +02:00 |
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b09ea8b005
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Updated the engine to get the update to the changelog file.
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2022-06-23 09:52:16 +02:00 |
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01c4064585
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Updated the engine to get the new helper script fixes.
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2022-06-23 00:50:59 +02:00 |
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6e5ad0f790
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Added a new export_all script.
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2022-06-23 00:32:34 +02:00 |
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e584089e5a
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Updated the engine and added a new make_release script.
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2022-06-23 00:28:54 +02:00 |
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08da1bd2c0
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Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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7d310b4025
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Updated the engine to the latest. I finished porting the paint module.
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2022-06-21 23:14:00 +02:00 |
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75e3b7b848
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Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default.
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2022-06-20 19:58:12 +02:00 |
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4f8f036204
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Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes.
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2022-06-16 14:26:01 +02:00 |
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440366b418
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Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
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2022-06-16 14:12:44 +02:00 |
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cf8e6e9d45
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Updated the engine to get the new Logger singleton.
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2022-06-11 18:10:24 +02:00 |
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1ee52db76f
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Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
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2022-06-11 00:46:00 +02:00 |
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45e8f16a6a
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Udpated the engine again. I added more null checks.
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2022-06-07 13:33:08 +02:00 |
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f1e313927b
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Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
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2022-06-07 13:07:31 +02:00 |
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f9e062e867
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Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
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2022-06-07 12:38:35 +02:00 |
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5b2bc019d9
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Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
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2022-06-06 19:06:56 +02:00 |
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e2892e3adb
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Udpated the engine, to get the improvements to TiledWalls.
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2022-05-26 23:29:14 +02:00 |
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79333fc92b
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Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
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2022-04-24 18:15:06 +02:00 |
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074f71932e
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Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
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2022-04-19 11:56:43 +02:00 |
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88398fc779
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Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
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2022-04-14 17:14:51 +02:00 |
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0425f14df0
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Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
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2022-04-14 14:12:11 +02:00 |
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caa53fa994
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Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
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2022-04-02 18:51:54 +02:00 |
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a248e05d1e
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Updated the engine to get the low processor mode fix for android.
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2022-03-28 16:17:20 +02:00 |
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0bee718d0d
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Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
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2022-03-27 17:14:35 +02:00 |
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0aba27d364
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Udpated the engine, and the export all, and make release scripts.
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2022-03-25 21:21:11 +01:00 |
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896fbdb79d
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Updated the engine. I just fixed 2 scripts.
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2022-03-25 09:44:17 +01:00 |
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f89ef679cc
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Updated the engine again. I found an another shadowed variable warning.
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2022-03-24 22:44:53 +01:00 |
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738d82f164
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Updated the engine to get a fix for newly introduced shadowed variable warnings.
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2022-03-24 22:24:57 +01:00 |
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9de2a376ec
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Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
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2022-03-24 21:56:52 +01:00 |
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b891058708
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Updated the engine. Smaller fixes, and backports.
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2022-03-24 12:52:59 +01:00 |
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d40af8d8fb
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Moved some of the release / build scripts to the engine.
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2022-03-23 22:24:45 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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57354fd52a
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Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
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2022-03-23 13:30:35 +01:00 |
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c7900bf439
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Updated the engine. I fixed the new errors in the console during editor startup.
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2022-03-22 09:41:55 +01:00 |
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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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