|
c10b66f595
|
Updated the engine.
|
2022-01-08 16:07:28 +01:00 |
|
|
49fe5c164a
|
Updated the mesh utils module. I fixed a few bugs.
|
2021-12-30 00:13:32 +01:00 |
|
|
556d3062b8
|
Updated the mesh data resource module to get the new signal in MeshDataInstance.
|
2021-12-29 20:24:04 +01:00 |
|
|
eea2e76702
|
Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
|
2021-12-29 00:47:54 +01:00 |
|
|
1c35594d67
|
Updated the engine.
|
2021-12-29 00:24:41 +01:00 |
|
|
18b9a02e31
|
Updated the engine.
|
2021-12-19 13:19:12 +01:00 |
|
|
19820f1522
|
Updated the engine to the latest.
|
2021-11-17 14:06:29 +01:00 |
|
|
cbca005d6d
|
Updated the engine to the latest. (Just merged upstream changes into it.)
|
2021-10-31 12:57:16 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
8ef1215bf4
|
Updated the engine.
|
2021-10-06 02:24:05 +02:00 |
|
|
2ab52ea5c8
|
Updated the engine.
|
2021-09-30 21:31:16 +02:00 |
|
|
ecef04d52e
|
Updated the engine. I merged in all upstream changes.
|
2021-09-29 12:18:54 +02:00 |
|
|
04bc717331
|
Updated the mesh_utils module. It got uv unwrapping support.
|
2021-09-29 11:25:00 +02:00 |
|
|
cdee4cb3fa
|
Updated the engine. Now the skeleton editor actually works.
|
2021-09-26 17:20:03 +02:00 |
|
|
c65c809084
|
Updated the engine and modules.
|
2021-09-25 23:41:14 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
1ec78bd663
|
Updated the ess module. It only got a special case compile fix.
|
2021-09-21 12:27:15 +02:00 |
|
|
23d697c13a
|
Updated the engine.
|
2021-09-14 11:23:45 +02:00 |
|
|
32baaaa696
|
Updated the mesh data resource module. I removed the xatlas test code from it.
|
2021-09-14 11:22:22 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
008c3048d5
|
Updated the engine.
|
2021-09-11 16:07:04 +02:00 |
|
|
9f1183966e
|
Updated the engine again.
|
2021-09-06 19:04:50 +02:00 |
|
|
134daf47c6
|
Updated the engine.
|
2021-09-06 18:33:40 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
7e420f538d
|
Updated ESS to get a small property hint fix for EntityCreateInfo.
|
2021-08-30 00:35:10 +02:00 |
|
|
51f0f08d08
|
Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
|
2021-08-29 21:39:06 +02:00 |
|
|
01cf5ae03b
|
Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
|
2021-08-28 11:31:15 +02:00 |
|
|
0c85195cd1
|
Updated the engine.
|
2021-08-28 00:57:16 +02:00 |
|
|
d4cb1684ca
|
Updated Terraman to get the new chunk_added and chunk_removed signals.
|
2021-08-28 00:28:05 +02:00 |
|
|
5dc0ed2daf
|
Updated terraman. So now the world can be deactivated.
|
2021-08-28 00:08:41 +02:00 |
|
|
d6ba00be37
|
Updated the engine.
|
2021-08-27 19:29:45 +02:00 |
|
|
d96dbd078f
|
Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
|
2021-08-27 19:28:55 +02:00 |
|
|
a74fdac778
|
Updated the props module so copy_from will also copy over the is_room and room_points properties.
|
2021-08-26 20:53:16 +02:00 |
|
|
bb6109e1f7
|
Updated the engine.
|
2021-08-26 12:11:02 +02:00 |
|
|
44a2507f4c
|
Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
|
2021-08-26 00:14:45 +02:00 |
|
|
5dafcde663
|
Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
|
2021-08-25 22:55:52 +02:00 |
|
|
c9202cf325
|
Updated the props module to get the collision shape fix for PropinstanceMerger.
|
2021-08-25 20:39:03 +02:00 |
|
|
022ba329b2
|
Update the props module to get a crash fix.
|
2021-08-25 17:25:37 +02:00 |
|
|
98d212dfb8
|
Updated the engine aswell.
|
2021-08-25 01:26:47 +02:00 |
|
|
d4442db6fd
|
updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
|
2021-08-25 01:21:38 +02:00 |
|
|
3af4845a7a
|
Updated the engine.
|
2021-08-22 00:28:14 +02:00 |
|
|
7b79378c11
|
Updated the props module to get collision support for prop based TiledWalls.
|
2021-08-18 21:20:08 +02:00 |
|
|
efd0a54d8c
|
Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
|
2021-08-18 19:02:25 +02:00 |
|
|
82c9c627b7
|
Updated the engine, and the props module to get the TiledWall.
|
2021-08-18 17:44:56 +02:00 |
|
|
aedf100cee
|
Update the props module. Now portals are saved into props aswell.
|
2021-08-14 19:02:55 +02:00 |
|
|
93d455909c
|
Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
|
2021-08-14 18:39:16 +02:00 |
|
|
8ed08c7852
|
Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
|
2021-08-14 17:01:37 +02:00 |
|
|
e7c5c01941
|
Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
|
2021-08-14 14:41:42 +02:00 |
|
|
883c69d9fb
|
Updated the engine.
|
2021-08-14 14:36:50 +02:00 |
|