|
dee366cbf7
|
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
|
2020-04-24 13:48:54 +02:00 |
|
|
a2933a2b7b
|
Update ESS to the latest to get the id to resource path changes.
|
2020-04-19 18:27:38 +02:00 |
|
|
6a5cd7a9a2
|
Update HEADS to grab the profile defaults fix from ESS.
|
2020-04-18 21:27:22 +02:00 |
|
|
1de820dfcc
|
Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
|
2020-04-18 20:58:43 +02:00 |
|
|
dada397e92
|
Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
|
2020-04-18 14:35:28 +02:00 |
|