Commit Graph

13 Commits

Author SHA1 Message Date
9fad900a51 The world generator now will look up the a spawner node, and get the starting coordinates from it. 2021-12-27 03:50:11 +01:00
fcf4e520e9 Now the generated terrain and dungeons are actually seeded. 2021-08-29 19:38:58 +02:00
c6ae7518c0 Deactivate / activate the world on teleporting to a dungeon. 2021-08-28 00:09:05 +02:00
7476d08ed2 Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation. 2021-08-07 13:56:24 +02:00
7c99802509 Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
b20303a24e Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes. 2021-04-19 18:19:19 +02:00
a8ec0ec501 Fix in editor level generation. 2021-04-19 17:33:57 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
e16aa1c73f Updated terraman to the latest. 2021-04-17 19:31:23 +02:00
1dac12d28e Updated terraman. Now it uses JobSteps. 2021-04-17 19:07:35 +02:00
02548015ea Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher. 2021-04-17 16:03:14 +02:00
13fff7b64c Updated the modules, and added a few test scripts/scenes for terraman. 2021-04-17 00:45:08 +02:00