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01c4064585
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Updated the engine to get the new helper script fixes.
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2022-06-23 00:50:59 +02:00 |
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6e5ad0f790
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Added a new export_all script.
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2022-06-23 00:32:34 +02:00 |
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e584089e5a
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Updated the engine and added a new make_release script.
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2022-06-23 00:28:54 +02:00 |
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08da1bd2c0
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Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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7d310b4025
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Updated the engine to the latest. I finished porting the paint module.
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2022-06-21 23:14:00 +02:00 |
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75e3b7b848
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Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default.
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2022-06-20 19:58:12 +02:00 |
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4f8f036204
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Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes.
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2022-06-16 14:26:01 +02:00 |
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440366b418
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Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
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2022-06-16 14:12:44 +02:00 |
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cf8e6e9d45
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Updated the engine to get the new Logger singleton.
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2022-06-11 18:10:24 +02:00 |
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1ee52db76f
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Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
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2022-06-11 00:46:00 +02:00 |
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45e8f16a6a
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Udpated the engine again. I added more null checks.
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2022-06-07 13:33:08 +02:00 |
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f1e313927b
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Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
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2022-06-07 13:07:31 +02:00 |
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f9e062e867
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Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
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2022-06-07 12:38:35 +02:00 |
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5b2bc019d9
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Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
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2022-06-06 19:06:56 +02:00 |
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e2892e3adb
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Udpated the engine, to get the improvements to TiledWalls.
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2022-05-26 23:29:14 +02:00 |
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79333fc92b
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Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
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2022-04-24 18:15:06 +02:00 |
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074f71932e
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Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
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2022-04-19 11:56:43 +02:00 |
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88398fc779
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Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
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2022-04-14 17:14:51 +02:00 |
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0425f14df0
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Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
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2022-04-14 14:12:11 +02:00 |
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caa53fa994
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Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
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2022-04-02 18:51:54 +02:00 |
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a248e05d1e
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Updated the engine to get the low processor mode fix for android.
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2022-03-28 16:17:20 +02:00 |
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0bee718d0d
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Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
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2022-03-27 17:14:35 +02:00 |
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0aba27d364
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Udpated the engine, and the export all, and make release scripts.
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2022-03-25 21:21:11 +01:00 |
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896fbdb79d
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Updated the engine. I just fixed 2 scripts.
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2022-03-25 09:44:17 +01:00 |
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f89ef679cc
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Updated the engine again. I found an another shadowed variable warning.
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2022-03-24 22:44:53 +01:00 |
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738d82f164
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Updated the engine to get a fix for newly introduced shadowed variable warnings.
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2022-03-24 22:24:57 +01:00 |
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9de2a376ec
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Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
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2022-03-24 21:56:52 +01:00 |
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b891058708
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Updated the engine. Smaller fixes, and backports.
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2022-03-24 12:52:59 +01:00 |
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d40af8d8fb
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Moved some of the release / build scripts to the engine.
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2022-03-23 22:24:45 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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57354fd52a
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Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
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2022-03-23 13:30:35 +01:00 |
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c7900bf439
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Updated the engine. I fixed the new errors in the console during editor startup.
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2022-03-22 09:41:55 +01:00 |
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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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31ef84435e
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Updated the engine.
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2022-03-21 00:54:29 +01:00 |
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dbcb202914
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
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6f756e82ac
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updated the engine.
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2022-03-20 13:55:21 +01:00 |
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5362924903
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Updated the engine. I fixed potential crashes found by godot's regression test tool.
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2022-03-20 02:30:43 +01:00 |
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7f452975ff
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Updated the engine. I mostly did cleanups.
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2022-03-19 18:53:34 +01:00 |
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9414a841a1
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Updated the engine.
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2022-03-16 03:09:59 +01:00 |
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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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118bdd71af
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Updated the engine.
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2022-03-14 07:50:24 +01:00 |
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d140dd4f86
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Updated the engine.
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2022-03-13 13:11:31 +01:00 |
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f68764da31
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Updated the engine.
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2022-03-09 22:11:58 +01:00 |
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c2e2fe2a5f
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Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions.
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2022-03-08 15:53:05 +01:00 |
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0ac7e7a2b6
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Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless.
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2022-02-26 23:40:06 +01:00 |
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a4b8c913e5
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Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast.
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2022-02-19 22:57:31 +01:00 |
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8c5ea6e9fc
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Udpated Terraman. I added a helper method to the world to get the editor's camera.
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2022-02-19 11:19:39 +01:00 |
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52d51c477b
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Updated Terraman to the latest, liquids should work now.
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2022-02-18 23:51:37 +01:00 |
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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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fd21452ce7
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Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
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2022-02-16 21:10:41 +01:00 |
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