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04bc717331
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Updated the mesh_utils module. It got uv unwrapping support.
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2021-09-29 11:25:00 +02:00 |
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cdee4cb3fa
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Updated the engine. Now the skeleton editor actually works.
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2021-09-26 17:20:03 +02:00 |
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c65c809084
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Updated the engine and modules.
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2021-09-25 23:41:14 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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1ec78bd663
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Updated the ess module. It only got a special case compile fix.
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2021-09-21 12:27:15 +02:00 |
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23d697c13a
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Updated the engine.
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2021-09-14 11:23:45 +02:00 |
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32baaaa696
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Updated the mesh data resource module. I removed the xatlas test code from it.
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2021-09-14 11:22:22 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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008c3048d5
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Updated the engine.
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2021-09-11 16:07:04 +02:00 |
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9f1183966e
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Updated the engine again.
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2021-09-06 19:04:50 +02:00 |
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134daf47c6
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Updated the engine.
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2021-09-06 18:33:40 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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7e420f538d
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Updated ESS to get a small property hint fix for EntityCreateInfo.
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2021-08-30 00:35:10 +02:00 |
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51f0f08d08
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Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
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2021-08-29 21:39:06 +02:00 |
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01cf5ae03b
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Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
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2021-08-28 11:31:15 +02:00 |
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0c85195cd1
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Updated the engine.
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2021-08-28 00:57:16 +02:00 |
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d4cb1684ca
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Updated Terraman to get the new chunk_added and chunk_removed signals.
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2021-08-28 00:28:05 +02:00 |
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5dc0ed2daf
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Updated terraman. So now the world can be deactivated.
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2021-08-28 00:08:41 +02:00 |
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d6ba00be37
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Updated the engine.
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2021-08-27 19:29:45 +02:00 |
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d96dbd078f
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Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
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2021-08-27 19:28:55 +02:00 |
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a74fdac778
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Updated the props module so copy_from will also copy over the is_room and room_points properties.
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2021-08-26 20:53:16 +02:00 |
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bb6109e1f7
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Updated the engine.
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2021-08-26 12:11:02 +02:00 |
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44a2507f4c
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Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
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2021-08-26 00:14:45 +02:00 |
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5dafcde663
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Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
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2021-08-25 22:55:52 +02:00 |
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c9202cf325
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Updated the props module to get the collision shape fix for PropinstanceMerger.
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2021-08-25 20:39:03 +02:00 |
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022ba329b2
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Update the props module to get a crash fix.
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2021-08-25 17:25:37 +02:00 |
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98d212dfb8
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Updated the engine aswell.
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2021-08-25 01:26:47 +02:00 |
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d4442db6fd
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updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
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2021-08-25 01:21:38 +02:00 |
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3af4845a7a
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Updated the engine.
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2021-08-22 00:28:14 +02:00 |
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7b79378c11
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Updated the props module to get collision support for prop based TiledWalls.
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2021-08-18 21:20:08 +02:00 |
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efd0a54d8c
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Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
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2021-08-18 19:02:25 +02:00 |
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82c9c627b7
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Updated the engine, and the props module to get the TiledWall.
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2021-08-18 17:44:56 +02:00 |
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aedf100cee
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Update the props module. Now portals are saved into props aswell.
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2021-08-14 19:02:55 +02:00 |
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93d455909c
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Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
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2021-08-14 18:39:16 +02:00 |
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8ed08c7852
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Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
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2021-08-14 17:01:37 +02:00 |
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e7c5c01941
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Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
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2021-08-14 14:41:42 +02:00 |
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883c69d9fb
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Updated the engine.
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2021-08-14 14:36:50 +02:00 |
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db225630cc
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Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
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2021-08-12 20:26:45 +02:00 |
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e2ace10105
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Update the props module again to grab a small optimization.
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2021-08-12 19:31:09 +02:00 |
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5528d485b9
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Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
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2021-08-12 19:25:14 +02:00 |
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9173d84c40
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Also update the engine.
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2021-08-12 18:51:46 +02:00 |
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583fadae70
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Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
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70a1ebef4c
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Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
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2021-08-11 20:36:24 +02:00 |
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60e7d4af78
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Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
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2021-08-11 19:20:26 +02:00 |
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9386627682
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Updated the engine.
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2021-08-11 19:16:48 +02:00 |
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ab78c3287a
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Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
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2021-08-10 19:09:24 +02:00 |
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a6eba13afa
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Updated the engine.
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2021-08-10 19:04:05 +02:00 |
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c16bb42ea1
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Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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0fa7176c83
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Updated the engine.
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2021-08-09 22:05:32 +02:00 |
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