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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
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@ -1,9 +0,0 @@
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[gd_resource type="BiomeData" load_steps=3 format=2]
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[ext_resource path="res://scripts/biomes/simple_biome.gd" type="Script" id=1]
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[ext_resource path="res://data/dungeons/1_test.tres" type="DungeonData" id=2]
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[resource]
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target_script = ExtResource( 1 )
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dungeon_datas = [ ExtResource( 2 ) ]
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voxel_surfaces = [ null, null, null, null ]
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@ -1,6 +0,0 @@
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[gd_resource type="DungeonRoomData" load_steps=2 format=2]
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[ext_resource path="res://scripts/dungeon_start_rooms/start_room.gd" type="Script" id=1]
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[resource]
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target_script = ExtResource( 1 )
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@ -1,8 +0,0 @@
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[gd_resource type="DungeonData" load_steps=3 format=2]
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[ext_resource path="res://scripts/dungeons/dungeon.gd" type="Script" id=1]
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[ext_resource path="res://data/dungeon_rooms/2_test_start_room.tres" type="DungeonRoomData" id=2]
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[resource]
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target_script = ExtResource( 1 )
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dungeon_start_room_datas = [ ExtResource( 2 ) ]
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@ -1,9 +0,0 @@
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[gd_resource type="PlanetData" load_steps=3 format=2]
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[ext_resource path="res://scripts/planets/dung_simple_planet.gd" type="Script" id=1]
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[ext_resource path="res://data/biomes/2_tdungb.tres" type="BiomeData" id=2]
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[resource]
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id = 1
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target_script = ExtResource( 1 )
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biome_datas = [ ExtResource( 2 ) ]
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9
game/data/planets/test_planet/1_tdungeon.tres
Normal file
9
game/data/planets/test_planet/1_tdungeon.tres
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@ -0,0 +1,9 @@
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[gd_resource type="PlanetData" load_steps=3 format=2]
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[ext_resource path="res://data/planets/test_planet/biomes/2_tdungb.tres" type="BiomeData" id=1]
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[ext_resource path="res://data/planets/test_planet/planets/dung_simple_planet.gd" type="Script" id=2]
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[resource]
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id = 1
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target_script = ExtResource( 2 )
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biome_datas = [ ExtResource( 1 ) ]
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@ -1,6 +1,8 @@
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[gd_resource type="BiomeData" load_steps=2 format=2]
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[ext_resource path="res://scripts/biomes/simple_biome.gd" type="Script" id=1]
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[ext_resource path="res://data/planets/test_planet/biomes/simple_biome.gd" type="Script" id=1]
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[resource]
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target_script = ExtResource( 1 )
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9
game/data/planets/test_planet/biomes/2_tdungb.tres
Normal file
9
game/data/planets/test_planet/biomes/2_tdungb.tres
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@ -0,0 +1,9 @@
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[gd_resource type="BiomeData" load_steps=3 format=2]
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[ext_resource path="res://data/planets/test_planet/dungeons/1_test.tres" type="DungeonData" id=1]
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[ext_resource path="res://data/planets/test_planet/biomes/simple_biome.gd" type="Script" id=2]
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[resource]
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target_script = ExtResource( 2 )
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dungeon_datas = [ ExtResource( 1 ) ]
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voxel_surfaces = [ null, null, null, null ]
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@ -0,0 +1,6 @@
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[gd_resource type="DungeonRoomData" load_steps=2 format=2]
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[ext_resource path="res://data/planets/test_planet/dungeon_start_rooms/start_room.gd" type="Script" id=1]
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[resource]
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target_script = ExtResource( 1 )
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8
game/data/planets/test_planet/dungeons/1_test.tres
Normal file
8
game/data/planets/test_planet/dungeons/1_test.tres
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@ -0,0 +1,8 @@
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[gd_resource type="DungeonData" load_steps=3 format=2]
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[ext_resource path="res://data/planets/test_planet/dungeons/dungeon.gd" type="Script" id=1]
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[ext_resource path="res://data/planets/test_planet/dungeon_rooms/2_test_start_room.tres" type="DungeonRoomData" id=2]
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[resource]
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target_script = ExtResource( 1 )
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dungeon_start_room_datas = [ ExtResource( 2 ) ]
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@ -21,6 +21,9 @@
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=19]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 18 )
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_force_planet = -1
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@ -5,6 +5,9 @@
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
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[ext_resource path="res://voxelman/world/TVVoxelWorld.gd" type="Script" id=8]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 1 )
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_force_planet = -1
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@ -22,7 +22,7 @@ class_name MainPlanetGenerator
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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const planet_folder : String = "res://data/planets/"
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const planet_folder : String = "res://data/planets"
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export(int) var _force_planet : int = -1
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export(int) var _level_seed : int
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@ -47,17 +47,7 @@ func _generate_chunk(chunk : VoxelChunk) -> void:
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_planet.generate_chunk(chunk, _spawn_mobs)
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func create_planet():
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var planet_files : Array = Array()
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var dir = Directory.new()
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if dir.open(planet_folder) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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planet_files.append(file_name)
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file_name = dir.get_next()
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var planet_files : Array = get_planets(planet_folder)
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if planet_files.size() == 0:
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return
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@ -69,7 +59,7 @@ func create_planet():
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else:
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ind = _force_planet
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var planet_data : PlanetData = ResourceLoader.load(planet_folder + planet_files[ind], "PlanetData")
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var planet_data : PlanetData = ResourceLoader.load(planet_files[ind], "PlanetData")
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if planet_data == null:
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print("planet_data is null!")
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@ -96,3 +86,24 @@ func create_planet():
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_planet.data = planet_data
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_planet.setup()
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_planet.setup_library(_library)
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func get_planets(path : String, root : bool = true) -> Array:
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var planet_files : Array = Array()
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var dir = Directory.new()
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if dir.open(path) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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planet_files.append(path + "/" + file_name)
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else:
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if root:
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var l : Array = get_planets(path + "/" + file_name, false)
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for i in l:
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planet_files.append(i)
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file_name = dir.get_next()
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return planet_files
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@ -10,6 +10,9 @@
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[sub_resource type="Environment" id=1]
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ambient_light_color = Color( 1, 1, 1, 1 )
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